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path: root/indra/newview/llviewertexturelist.h
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2022-12-12Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2022-10-17SL-18221 Water texture does not load after clearing cacheAndrey Kleshchev
Water texture should load only after having caps. Prefetch textures should load only after having caps. Prefetch list is now per grid
2022-09-23SL-18221 Water texture does not load after clearing cacheAndrey Kleshchev
Water texture should load only after having caps. Prefetch textures should load only after having caps. Prefetch list is now per grid
2022-09-16SL-17723 Remove use of UDP image fetchMnikolenko Productengine
2022-09-01SL-18078, SL-18065 -- Experimentally allow uploading of lossless normal ↵Dave Parks
maps, fix for crash on shutdown.
2022-08-31Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
# Conflicts: # indra/newview/llfloateroutfitsnapshot.cpp
2022-08-31Merge branch master (DRTVWR-483) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/lllocalbitmaps.cpp # indra/newview/lllocalbitmaps.h # indra/newview/llviewerregion.cpp # lllocalgltfmaterials.* were modified to match lllocalbitmaps*
2022-08-30Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559Dave Parks
2022-08-23SL-17653 Basic local gltf materialsAndrey Kleshchev
2022-07-13SL-17723 Remove use of UDP image fetchMnikolenko Productengine
2022-05-31SL-17490 Only update a subset of textures each frame and remove dead debug code.Dave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-03-28SL-16937 New Profile capability, image uploader cap #6Andrey Kleshchev
2021-04-29SL-15177 Fix the way of counting for gTextureTimerMnikolenko Productengine
2017-12-15MAINT-4354 Render stalls in object heavy regionsAndrey Kleshchev
2016-09-15MAINT-5232: Normalize LLSingleton subclasses.Nat Goodspeed
A shocking number of LLSingleton subclasses had public constructors -- and in several instances, were being explicitly instantiated independently of the LLSingleton machinery. This breaks the new LLSingleton dependency-tracking machinery. It seems only fair that if you say you want an LLSingleton, there should only be ONE INSTANCE! Introduce LLSINGLETON() and LLSINGLETON_EMPTY_CTOR() macros. These handle the friend class LLSingleton<whatevah>; and explicitly declare a private nullary constructor. To try to enforce the LLSINGLETON() convention, introduce a new pure virtual LLSingleton method you_must_use_LLSINGLETON_macro() which is, as you might suspect, defined by the macro. If you declare an LLSingleton subclass without using LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() in the class body, you can't instantiate the subclass for lack of a you_must_use_LLSINGLETON_macro() implementation -- which will hopefully remind the coder. Trawl through ALL LLSingleton subclass definitions, sprinkling in LLSINGLETON() or LLSINGLETON_EMPTY_CTOR() as appropriate. Remove all explicit constructor declarations, public or private, along with relevant 'friend class LLSingleton<myself>' declarations. Where destructors are declared, move them into private section as well. Where the constructor was inline but nontrivial, move out of class body. Fix several LLSingleton abuses revealed by making ctors/dtors private: LLGlobalEconomy was both an LLSingleton and the base class for LLRegionEconomy, a non-LLSingleton. (Therefore every LLRegionEconomy instance contained another instance of the LLGlobalEconomy "singleton.") Extract LLBaseEconomy; LLGlobalEconomy is now a trivial subclass of that. LLRegionEconomy, as you might suspect, now derives from LLBaseEconomy. LLToolGrab, an LLSingleton, was also explicitly instantiated by LLToolCompGun's constructor. Extract LLToolGrabBase, explicitly instantiated, with trivial subclass LLToolGrab, the LLSingleton instance. (WARNING: LLToolGrabBase methods have an unnerving tendency to go after LLToolGrab::getInstance(). I DO NOT KNOW what should be the relationship between the instance in LLToolCompGun and the LLToolGrab singleton instance.) LLGridManager declared a variant constructor accepting (const std::string&), with the comment: // initialize with an explicity grid file for testing. As there is no evidence of this being called from anywhere, delete it. LLChicletBar's constructor accepted an optional (const LLSD&). As the LLSD parameter wasn't used, and as there is no evidence of it being passed from anywhere, delete the parameter. LLViewerWindow::shutdownViews() was checking LLNavigationBar:: instanceExists(), then deleting its getInstance() pointer -- leaving a dangling LLSingleton instance pointer, a land mine if any subsequent code should attempt to reference it. Use deleteSingleton() instead. ~LLAppViewer() was calling LLViewerEventRecorder::instance() and then explicitly calling ~LLViewerEventRecorder() on that instance -- leaving the LLSingleton instance pointer pointing to an allocated-but-destroyed instance. Use deleteSingleton() instead.
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-03-29MAINT-6257 Textures loading issues.andreykproductengine
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-03MAINT-2199 reverted previous change, refixed missing cloud and ban lineandreykproductengine
2016-02-27MAINT-2199 restored original UI mechanics, removed icons from UI listandreykproductengine
2016-02-18MAINT-2199 In some rare cases priorities can change, it shouldn't affect ↵andreykproductengine
texture list.
2016-02-16MAINT-2199 separating UI elements from in-world textures.andreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-04-02detect xml errors in parsing xml files and remove those filesOz Linden
2013-11-05fixed focus issue on inventoryRichard Linden
2013-09-09merge with viewer-releaseRichard Linden
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-16SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
converted many values over to units system in effort to track down source of 0 ping
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-14BUILDFIX: added header for numeric_limits support on gccRichard Linden
added convenience types for units F32Seconds, etc.
2013-06-05merge with viewer-releaseRichard Linden
2013-05-13Merged with https://bitbucket.org/lindenlab/viewer-betaGeenz
2013-04-24SH-4080 WIP interesting: random crash on MacRichard Linden
potential fix for crasher cleaned up llsingleton
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-11mergeprep
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, ↵Brad Payne (Vir Linden)
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
2013-02-27Fix max VRAM detection on some cards and issues with sequencing of ↵Graham Madarasz (Graham Linden)
application of mem multiplier
2012-11-01SH-3405 FIX convert existing stats to lltrace systemRichard Linden
final removal of remaining LLStat code
2012-10-15SH-3405 WIP convert existing stats to lltrace systemRichard Linden
converted all remaining LLViewerStats to lltrace
2012-10-10SH-3405 WIP convert existing stats to lltrace systemRichard Linden
fixed units conversion so that trace getters return convertable units removed circular dependencies from lltrace* converted more stats to lltrace
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-06-26fix merge conflicts: v-r to dranoXiaohong Bao
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-12for SH-3073: implement a fast cache system for texture fetchingXiaohong Bao
2012-06-04mergeBrad Payne (Vir Linden)
2012-05-22merge changes for DRTVWR-149Oz Linden
2012-05-03For SH-3086: add functions to refetch all previous textures through HTTP and ↵Xiaohong Bao
from cache
2012-04-25for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:Xiaohong Bao
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation