Age | Commit message (Collapse) | Author |
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the commented code was causing textures being blurry at short distance
credits: melody owo
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source for viewer 7.1.7.8974243247
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performance #1"
This reverts commit 08f186a700c3fe7976228468f137c920e343bb64.
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LF, and trim trailing whitespaces as needed
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source for viewer 7.1.5.8443591509
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Release (Maint W) -> Maint X merge
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png_read_info triggered a PngError, LLAppViewer::frame() handled it
instead of LLPngWrapper::readPng, and since status didn't
change viewer tried to decode image again and again and again.
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# Conflicts:
# indra/llimage/llimageworker.cpp
# indra/llimage/llimageworker.h
# indra/newview/llcontrolavatar.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/lltexturefetch.cpp
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source for viewer 7.1.4.8149792635
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# Conflicts:
# indra/llui/lltransutil.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llfloaterenvironmentadjust.cpp
# indra/newview/llpaneleditwater.cpp
# indra/newview/llpanelface.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
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# Conflicts:
# .github/workflows/build.yaml
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Dataserver's version has compression artifacts
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source for viewer 7.1.2.7215179142
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# Conflicts:
# indra/newview/VIEWER_VERSION.txt
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performance #1"
This reverts commit 7706c1771dd0d8b767d69c3e3cdfd8ab6d620d16.
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source for viewer 7.1.1.7039128750
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# Conflicts:
# indra/newview/llspatialpartition.cpp
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resolution to be.
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawpoolground.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorygallery.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/menu_inventory.xml
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/lldrawpoolground.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/lltexturefetch.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
# indra/newview/skins/default/xui/en/floater_stats.xml
# indra/newview/skins/default/xui/en/floater_texture_fetch_debugger.xml
# indra/newview/skins/default/xui/en/notifications.xml
# indra/newview/skins/default/xui/en/panel_performance_preferences.xml
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llinventorybridge.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llagent.cpp
# indra/newview/llfloaternewfeaturenotification.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/llpanelmaininventory.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/llsidepaneltaskinfo.cpp
# indra/newview/llsidepaneltaskinfo.h
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llviewerinventory.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewertexturelist.h
# indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
# indra/newview/skins/default/xui/en/menu_inventory.xml
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thumbnail copy&paste only allows square textures and wasn't allowing
none square ones despite those already being used as thumbnails
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# Conflicts:
# indra/llui/llfolderviewitem.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorymodelbackgroundfetch.cpp
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# Conflicts:
# indra/newview/llappviewer.cpp
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LLFetchedGLTFMaterial
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* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config.
Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls.
* SL-19331: Bump featuretable
* SL-19331: Cleanup, annotate comment
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# Conflicts:
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/skins/default/xui/en/floater_inventory_item_properties.xml
# indra/newview/skins/default/xui/en/sidepanel_item_info.xml
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Debt from SL-18221.
Keep init together, after we got the cap; texture should finish loading before it's needed.
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of frame stalls on main thread without the need for multithreaded GL
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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# Conflicts:
# doc/contributions.txt
# indra/newview/llappviewer.cpp
# indra/newview/skins/default/colors.xml
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