Age | Commit message (Collapse) | Author |
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host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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Disable private memory pools. Make viewer large address aware on windows.
Reviewed by Kelly
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from cache
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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when the camera is still
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(current, requested, full)
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avoid artifacts.
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Destroying Frame Rate.
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and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow.
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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globals and magic strings, enforce naming conventions
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2.x and 1.23.
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complete) implementation in llimagej2c
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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feeeeling.
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llviewertexture.cpp]
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