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path: root/indra/newview/llviewertexture.h
AgeCommit message (Expand)Author
2013-06-05merge with viewer-releaseRichard Linden
2013-06-04SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-22for SH-4133: create a debug tool to show textures in active fetchingXiaohong Bao
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-15SH-4061 WIP - moved all retry logic into lltexturefetch, some cleanup. Debug ...Brad Payne (Vir Linden)
2013-04-11Mergesimon
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10SH-4061 WIP - capture http status codes from requests, restrict SB fetch retr...Brad Payne (Vir Linden)
2013-04-08SH-4061 FIX - texture fetch failures added retry logic and fault injection fo...Brad Payne (Vir Linden)
2013-04-08SH-4061 WIP - added ability to un-set missing asset, do this in the case of F...Brad Payne (Vir Linden)
2013-04-05SH-4061 WIP - spelling fix, allow un-set of missing asset flag for texturesBrad Payne (Vir Linden)
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-25NORSPEC-54 Potential fix for crashing on all sorts of random operations.Dave Parks
2013-03-22merge with viewer-releaseRichard Linden
2013-03-11mergeprep
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, hos...Brad Payne (Vir Linden)
2013-01-30merge downstream code from viewer-lionsimon@Simon-PC.lindenlab.com
2013-01-24merging in viewer-beta.Nyx Linden
2013-01-08MergeXiaohong Bao
2013-01-04Automated merge with http://bitbucket.org/lindenlab/viewer-developmentRichard Linden
2012-12-20fix for SH-3151: Some textures not in view load when avatar sits down.Xiaohong Bao
2012-12-20SH-3344 WIP - additional debugging output for avatar local texturesBrad Payne (Vir Linden)
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-28SH-3563. Pull and merge from viewer-development. Modest code changes to fix a...prep
2012-11-20Automated merge with https://bitbucket.org/lindenlab/viewer-developmentDave Parks
2012-11-19for SH-3561: capture the frame buffer contents and compare pixel differences ...Xiaohong Bao
2012-11-08SH-3499 WIP Ensure asset stats output is correctRichard Linden
2012-11-07Automated merge with http://bitbucket.org/lindenlab/viewer-betaDave Parks
2012-11-07MAINT-1815 Fix for excessive memory usage in Mayfair. Disable tcmalloc. Dis...Dave Parks
2012-10-17SH-3275 Update viewer metrics system to be more flexibleRichard Linden
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-09-04Cleanup actions from code review of llappearance with nyxDon Kjer
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-09-03Extracted texture baking system into llappearance library.Don Kjer
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-12for SH-3073: implement a fast cache system for texture fetchingXiaohong Bao
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-03For SH-3086: add functions to refetch all previous textures through HTTP and ...Xiaohong Bao
2012-05-01for SH-3118: add a toggle "TextureFetchDebuggerEnabled" to turn the console o...Xiaohong Bao
2012-04-26For SH-3121: collect time of reloading all textures from cache and through HT...Xiaohong Bao
2012-04-25for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:Xiaohong Bao
2012-04-13Pull from viewer-thx1138Merov Linden
2012-04-12SH-3081 : Implement TextureCameraMotion settings as well as faster loading wh...Merov Linden
2012-04-12for SH-3074: clear ghost and stale texture fetching requests in timeXiaohong Bao
2012-03-20added debug tools for visualizating texel density at various discard levels (...Richard Linden
2012-03-07MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to a...Dave Parks
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks