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path: root/indra/newview/llviewertexture.h
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2021-03-08Revert "Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into ↵Brad Payne (Vir Linden)
DRTVWR-519" This reverts commit e61f485a04dc8c8ac6bcf6a24848359092884d14, reversing changes made to 00c47d079f7e958e473ed4083a7f7691fa02dcd5.
2020-09-24Complete the change from lldiskcache -> llfilesystem and then addition of ↵Callum Prentice
new lldiskcache implementation
2020-09-16Renamed the references to LLVFile and llvfile.* source code plus cmake ↵Callum Prentice
scripts to use a different name - lldiskcache - since that more closely resembles what it is (or will be) now that the VFA is no more
2019-05-08Fix merge fail.Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2018-11-20SL-4730 Prevent viewer from getting more texture details when low on memoryandreykproductengine
2018-10-02SL-9775Graham Linden
Add LLPointer<> on stack to avoid textures being deleted out from under the sky code. Make textures used by sky settings remove their faces from media textures. Add ability to detect when a given texture is viewer media with vfunc.
2018-05-22MergeRider Linden
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2017-12-20Backed out changeset: b500f22775ddAndreyL ProductEngine
2017-12-20Backed out changeset: 761e890970b2AndreyL ProductEngine
2017-11-13MAINT-7847 Remake of 'white alpfa' fixandreykproductengine
2017-11-10Backed out changeset: 544a91982ebaandreykproductengine
Originally a fix for MAINT-4773. This was causing a number of issues since changes made in this code were pushing null textures into server and viewer should not modify 'content' at server of own violition.
2017-08-30MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows ↵andreykproductengine
folder.
2016-04-21MAINT-6317 [QuickGraphics-RC] Some rigged mesh attachments render fully on ↵ruslantproductengine
jellybaby avatars when ALM is enabled FIXED - remove global identifier for the black texture - add black texture 2x2x3 localy on apllication startup - add special flag to LLViewerFetchedTexture for protect from removing
2016-04-04merge with 4.0.3-releaseOz Linden
2016-03-17MergeRider Linden
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-02-27MAINT-2199 restored original UI mechanics, removed icons from UI listandreykproductengine
2016-02-25MAINT-6168 Crash in LLViewerParcelMgr::renderParcelCollision()andreykproductengine
2016-02-18MAINT-2199 In some rare cases priorities can change, it shouldn't affect ↵andreykproductengine
texture list.
2016-02-16MAINT-2199 separating UI elements from in-world textures.andreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-08-18MAINT-5506: Fix ugly timing bug in llurlentry static initialization.Nat Goodspeed
The problem was that class-static LLUrlEntryParcel::sRegionHost was being initialized by copying class-static LLHost::invalid. Naturally, these two statics are initialized in different source files. Since C++ makes no promises about the relative order in which objects in different object files are initialized, it seems we hit a case in which we were trying to initialize sRegionHost by copying a completely uninitialized LLHost::invalid. In general we might attempt to address such cross-translation-unit issues by introducing an LLSingleton. But in this particular case, the punch line is that LLHost::invalid is explicitly constructed identically to a default-constructed LLHost! In other words, LLHost::invalid provides nothing we couldn't get from LLHost(). All it gives us is an opportunity for glitches such as the above. Remove LLHost::invalid and all references, replacing with LLHost().
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again.
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again.
2014-06-18Merge downstream codesimon
2014-05-20MAINT-3950 FIXED can't open lag meterRichard Linden
brought back llfloaterlagmeter from the dead, and ported to lltrace
2014-05-13sunshine-external merge WIPBrad Payne (Vir Linden)
2013-10-08fix a texture issue that unpaused callbacks never get fired.Xiaohong Bao
2013-09-23fix the bug that texture aux channel data can not be reloaded.Xiaohong Bao
2013-08-22mergeBrad Payne (Vir Linden)
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-16merge cleanup - one file did not merge cleanly.Nyx Linden
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-20merge with releaseRichard Linden
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-06-13SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed Units macros and argument order to make it more clear optimized units for integer types fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
2013-06-13SH-4250 WIP - logging tweaks and cleanupBrad Payne (Vir Linden)
2013-06-05merge with viewer-releaseRichard Linden
2013-06-04SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
fixed mem stat tracking...now properly tracks memory footprint with floating point precision cleaned up macros for unit declaration renamed units to SI standard for 1024 multiples (kibibytes, etc) fixed units output for scene monitor dump
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-22for SH-4133: create a debug tool to show textures in active fetchingXiaohong Bao
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-15SH-4061 WIP - moved all retry logic into lltexturefetch, some cleanup. Debug ↵Brad Payne (Vir Linden)
setting now defines a fake failure rate.
2013-04-11Mergesimon