Age | Commit message (Collapse) | Author |
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Originally a fix for MAINT-4773/SL-5842 (transparent alpha being white). Reverting due to a critical flaw of the fix replacing material (sometimes server side included). And ignoring user and script input in some cases that makes scripts misbehave.
Viewer should Not modify existing content of own volition.
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LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since
it is written both in the main thread and in the GL image worker thread.
We can now enable threaded bump maps creation as a result of this fix.
I have read the CLA Document and I hereby sign the CLA
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Make assert on shutdown less frequent (still not gone, likely race condition). Fix unrelated assertion in reflection probes.
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default_irradiance.png
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If ORM is blank the roughness and metal are multiplied into a default white ORM texture. This reverts commit 71ae65ae175a33c7f60442f62b0ef59415528bf5.
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fuzzy terrain textures etc).
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to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
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Reverting a merge is sticky: it tells git you never want to see that branch
again. Merging the DRTVWR-546 branch, which contained the revert, into the
glthread branch undid much of the development work on that branch. To restore
it we must revert the revert.
This reverts commit 029b41c0419e975bbb28454538b46dc69ce5d2ba.
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This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing
changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19.
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That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call
createTexture() on the LLImageGLThread, but postCreateTexture() on the main
thread, use the "mainloop" WorkQueue to set up the handshake.
Give ThreadPool a public virtual run() method so a subclass can override with
desired behavior. This necessitates a virtual destructor. Add accessors for
embedded WorkQueue (for post calls), ThreadPool name and width (in threads).
Allow LLSimpleton::createInstance() to forward arguments to the subject
constructor.
Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the
time LLImageGLThread was coded. Also derive from ThreadPool rather than
LLThread. Make it a single-thread "pool" with a very large queue capacity.
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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VAOs by default.
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results in a version of the DRTVWR-519 that matches what was presemt before it was deployed as a release viewer *plus* 3 small fixes from Maxim (See commits). This branch can now be used for additional fixes before eventually being used to release D-519 as normal
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DRTVWR-519"
This reverts commit e61f485a04dc8c8ac6bcf6a24848359092884d14, reversing
changes made to 00c47d079f7e958e473ed4083a7f7691fa02dcd5.
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new lldiskcache implementation
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scripts to use a different name - lldiskcache - since that more closely resembles what it is (or will be) now that the VFA is no more
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Add LLPointer<> on stack to avoid textures being deleted out from under the sky code.
Make textures used by sky settings remove their faces from media textures.
Add ability to detect when a given texture is viewer media with vfunc.
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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the selected texture.
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Originally a fix for MAINT-4773. This was causing a number of issues since
changes made in this code were pushing null textures into server and viewer
should not modify 'content' at server of own violition.
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folder.
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jellybaby avatars when ALM is enabled
FIXED
- remove global identifier for the black texture
- add black texture 2x2x3 localy on apllication startup
- add special flag to LLViewerFetchedTexture for protect from removing
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