| Age | Commit message (Collapse) | Author | 
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|  | from cache | 
|  | on and off. | 
|  | HTTP when all objects loading are done. | 
|  | As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation | 
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|  | when the camera is still | 
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|  | (current, requested, full) | 
|  | avoid artifacts. | 
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|  | Destroying Frame Rate. | 
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|  | and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow. | 
|  | LLViewerFetchedTexture::forceToSaveRawImage(int,bool) | 
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|  | globals and magic strings, enforce naming conventions | 
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|  | 2.x and 1.23. | 
|  | complete) implementation in llimagej2c | 
|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
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|  | Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching | 
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|  | feeeeling. | 
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|  | llviewertexture.cpp] | 
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|  | EXT-7399: FIXED: 2.0.2 with http textures loads textures slower than 1.23.5 | 
|  | fix for EXT-7500: Texture Jamming problems with http texture off; | 
|  | off.
Raise priorities of textures for self avatar to the highest. | 
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|  | either direction) when HTTP Textures is enabled
Fixed baked textures downloading. Uploading will be fixed on the server side. | 
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|  | This fix should be able to improve the speed of loading texturs from cache noticeably (30% or more). More fix to come. | 
|  | pipeline; EXT-4612: failing assert LLViewerTexture::setDecodePriority: ASSERT (!mInImageList); EXT-4912: Texture alpha mask is not applied on the first frame after decode. | 
|  | for EXT-5550: Viewer locks up consistently on the same sim. | 
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|  | come later (next week). |