| Age | Commit message (Collapse) | Author | 
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|  | setting now defines a fake failure rate. | 
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|  | retries to 5xx errors | 
|  | for testing | 
|  | FTT_SERVER_BAKE images. This is needed because 'missing' is not necessarily permanent for such images. | 
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|  | host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed | 
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|  | Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh. | 
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|  | alignment issue in llAppearance. | 
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|  | between frames. | 
|  | Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code | 
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|  | Disable private memory pools.  Make viewer large address aware on windows.
Reviewed by Kelly | 
|  | put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units | 
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|  | from cache | 
|  | on and off. | 
|  | HTTP when all objects loading are done. | 
|  | As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation | 
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|  | when the camera is still | 
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|  | (current, requested, full) | 
|  | avoid artifacts. | 
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|  | Destroying Frame Rate. | 
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|  | and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow. | 
|  | LLViewerFetchedTexture::forceToSaveRawImage(int,bool) |