| Age | Commit message (Collapse) | Author | 
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|  | alignment issue in llAppearance. | 
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|  | between frames. | 
|  | Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code | 
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|  | Disable private memory pools.  Make viewer large address aware on windows.
Reviewed by Kelly | 
|  | put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units | 
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|  | from cache | 
|  | on and off. | 
|  | HTTP when all objects loading are done. | 
|  | As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation | 
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|  | when the camera is still | 
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|  | (current, requested, full) | 
|  | avoid artifacts. | 
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|  | Destroying Frame Rate. | 
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|  | and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow. | 
|  | LLViewerFetchedTexture::forceToSaveRawImage(int,bool) | 
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|  | globals and magic strings, enforce naming conventions | 
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|  | 2.x and 1.23. | 
|  | complete) implementation in llimagej2c | 
|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
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|  | Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching | 
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|  | feeeeling. | 
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|  | llviewertexture.cpp] | 
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|  | EXT-7399: FIXED: 2.0.2 with http textures loads textures slower than 1.23.5 |