Age | Commit message (Collapse) | Author |
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increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.
Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
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host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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Disable private memory pools. Make viewer large address aware on windows.
Reviewed by Kelly
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from cache
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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when the camera is still
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(current, requested, full)
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avoid artifacts.
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Destroying Frame Rate.
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and beyond: fixed the thread-safe and highest texture resolution flaws in the mesh texture uploading flow.
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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globals and magic strings, enforce naming conventions
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2.x and 1.23.
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