Age | Commit message (Collapse) | Author |
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fixed mem stat tracking...now properly tracks memory footprint with floating point
precision
cleaned up macros for unit declaration
renamed units to SI standard for 1024 multiples (kibibytes, etc)
fixed units output for scene monitor dump
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setting now defines a fake failure rate.
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retries to 5xx errors
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for testing
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FTT_SERVER_BAKE images. This is needed because 'missing' is not necessarily permanent for such images.
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host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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between frames.
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Finished making LLUnit implicitly convertible to/from scalar integer values
cleaned up test code
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Disable private memory pools. Make viewer large address aware on windows.
Reviewed by Kelly
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put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
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from cache
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on and off.
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HTTP when all objects loading are done.
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As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
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when the camera is still
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(current, requested, full)
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avoid artifacts.
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