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path: root/indra/newview/llviewertexture.cpp
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2019-05-31SL-11338 Better logging for missing texture referenceandreykproductengine
2019-05-06SL-11074 FIXED "Cache Hit Rate" in Statistics is brokenmaxim_productengine
2019-04-02Merged in lindenlab/viewer-bearAndreyL ProductEngine
2018-12-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-22Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2018-11-22MAINT-8977 Only affect large LOD texturesandreykproductengine
2018-11-20SL-4730 Prevent viewer from getting more texture details when low on memoryandreykproductengine
2018-11-05SL-9991 FIXED Crash in LLViewerLODTexture::processTextureStats()maxim_productengine
2018-09-27Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-08-20MAINT-8977 32bit viewer should have stricter image size capandreykproductengine
2018-05-18Merge 5.1.5Graham Linden graham@lindenlab.com
2018-04-11Add stats for tex cache read / decode / fetch latency for comparison of old ↵Graham Linden graham@lindenlab.com
cache code with TCO.
2018-03-06MAINT-6363 Normal and specular maps should not be downloaded if ALM is offAndrey Kleshchev
2018-02-27MAINT-8317 Fixed Local Textures for Advanced Lighting Projectors do not keep ↵andreykproductengine
the selected texture.
2017-12-20Backed out changeset: b500f22775ddAndreyL ProductEngine
2017-12-20Backed out changeset: 761e890970b2AndreyL ProductEngine
2017-11-13MAINT-7847 Remake of 'white alpfa' fixandreykproductengine
2017-11-10Backed out changeset: 544a91982ebaandreykproductengine
Originally a fix for MAINT-4773. This was causing a number of issues since changes made in this code were pushing null textures into server and viewer should not modify 'content' at server of own violition.
2017-06-06[SL-711] - Eliminate some overheads in texturecache.ruslantproductengine
- Eliminate memory overhead when need duplicated scaled image. - Small improvement in LLImageBase::getCodecFromExtension()
2017-08-30MAINT-7758 Fixed freeze on loading lsl scripts from unicode named windows ↵andreykproductengine
folder.
2017-06-12MAINT-7325 Fixed empty cached image being used instead of fetchingandreykproductengine
2017-05-31MAINT-7325 Fixed issue of images being marked as missing due to ↵andreykproductengine
uninitialized discard level
2016-11-10MAINT-6882 4k monitor with maximized window overwhelms low end GPUs and ↵pavelkproductengine
crashes viewer
2016-11-29MAINT-6729 Fix crash in LLImageGL::analyzeAlpha()AndreyL ProductEngine
2018-11-16SL-4730 Reduce bias trashingandreykproductengine
2016-07-07MAINT-6552 One more nullcheckAndreyL ProductEngine
2016-07-06MAINT-6552 Contribution: Viewer sometimes crashes when opening oversized ↵AndreyL ProductEngine
textures
2016-05-19Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-05-06MAINT-6376 Disable loading surface textures in the wireframe modeAndreyL ProductEngine
2016-04-21MAINT-6317 [QuickGraphics-RC] Some rigged mesh attachments render fully on ↵ruslantproductengine
jellybaby avatars when ALM is enabled FIXED - remove global identifier for the black texture - add black texture 2x2x3 localy on apllication startup - add special flag to LLViewerFetchedTexture for protect from removing
2016-03-29MAINT-6257 Textures loading issues.andreykproductengine
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-03MAINT-2199 reverted previous change, refixed missing cloud and ban lineandreykproductengine
2016-02-27MAINT-2199 restored original UI mechanics, removed icons from UI listandreykproductengine
2016-03-07Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-02-29Merge from viewer-lynx and conflict resolutionandreykproductengine
2016-02-24MAINT-5297 - icons were not removed from memoryandreykproductengine
2016-02-18MAINT-2199 In some rare cases priorities can change, it shouldn't affect ↵andreykproductengine
texture list.
2016-02-16MAINT-2199 separating UI elements from in-world textures.andreykproductengine
2015-12-09MAINT-4018 Improvements to icon fetching.andreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-04-13merge changes for 3.7.27-releaseOz Linden
2015-01-07MAINT-4773 FIXED Some transparent textures are rendered as white.ruslantproductengine
This bug fix related also to MAINT-4092. In 4092 sometimes when we don't have information about the texture during the setup the materail (LLVOVolume::setTEMaterialParams()), we should substitute the material with disabled "diffuse alpha mode" (for detail in cases see MAINT-4092 JIRA ticket comment). This bug fix cover the case when after the loading texture we have all information about alpha mode, and in this case we should restore diffuse alpha mode if need. In short: now we always believe that information about the material is valid (LLVOVolume::setTEMaterialParams()). Of course before setup it we check information about texture (if it possible) , if texture is not exist in database or not 32 bit depth (for diffuse) we made changes. But in all other cases (if we can't receive information about texture) we remeber this case in mWaitingTextureInfo multimap. When information about texture will be available we get it in: LLVOVolume::notify AboutCreatingTexture() or Volume::notifyAboutMissingAsset() and again, we recheck it and if need change (substitute) the material parameters. I suppose that this solution is better than was before. If this patch will be accepted , I think that MAINT-4092 should be rechecked again.
2014-10-20Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵callum_linden
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake
2014-08-22MAINT-4288 FIXED Backed out changeset for MAINT-4018 (c92d43623c2c)maksymsproductengine
2014-07-07Merge downstream code and become 3.7.12simon
2014-07-07MAINT-2980 Back out most changes related to upping the 512MB texture cap to ↵Dave Parks
unblock RC.
2014-06-24Pull downstream viewer-tiger and become version 3.7.11simon
2014-06-23MAINT-2980 Up texture memory slider cap to 4096MB. Make "Texture Memory" ↵Dave Parks
default to 1/3rd of video memory. Add description on debug setting and tooltip to explain why.