Age | Commit message (Collapse) | Author |
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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dist broken
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no refl, no water dis
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we can included gamma ops
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https://bitbucket.org/lindenlab/viewer-development-materials
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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*before* glow and other post processing effects that don't care about being gamma correct.
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Reviewed by Graham
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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to Color4.
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didn't work) and pause shader loading until after all feature masks have been applied when switching detail levels
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with exploding amounts of non-built-in GL state
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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to reload shaders when toggling FSAA on and off)
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display still doesn't.
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