summaryrefslogtreecommitdiff
path: root/indra/newview/llviewershadermgr.h
AgeCommit message (Expand)Author
2013-09-10MAINT-3131 Add a GPU memory bandwidth benchmark.Dave Parks
2013-08-12NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ...Graham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...Graham Linden
2013-07-23MergeXiaohong Bao
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...Graham Linden
2013-06-27Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-14NORSPEC-103 reflect normal/spec UVs in face edit overlay displayGraham Madarasz
2013-05-10Merge with vwr-dev-matGraham Madarasz
2013-05-09Merge downstream code and viewer-betasimon
2013-05-08merge changes for 3.5.1-releaseOz Linden
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-05Merge cleanup.Dave Parks
2013-03-04Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2012-11-30for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStatXiaohong Bao
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...Xiaohong Bao
2012-09-03Extracted texture baking system into llappearance library.Don Kjer
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-04-04Cleanup edge render and resolve assertions from lack of normals in edges.Dave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ...Dave Parks
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2011-11-04SH-2652 Even faster depth of fieldDave Parks
2011-11-04SH-2652 Faster depth of fieldDave Parks
2011-10-20SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't...Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal wi...Dave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...Dave Parks