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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2013-06-09NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuityGraham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-06-05merge with viewer-releaseRichard Linden
2013-06-05NORSPEC-236 Fix for rigged attachments with materials not rendering under wat...Dave Parks
2013-06-03MATBUG-136 Fix for glow being too bright on rigged attachments.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-05-22Revert changes for MAINT-2616 due to licensing issues, need a full patchsimon
2013-05-20MAINT-2616 : Updated my Intel driver and now have orange in buttons andsimon
2013-05-17Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-05-16Fix for compilation error in shadows disabled and don't load transform feedba...Dave Parks
2013-05-14NORSPEC-103 reflect normal/spec UVs in face edit overlay displayGraham Madarasz
2013-05-09Merge downstream code and viewer-betasimon
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...Dave Parks
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...Graham Madarasz
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...Graham Madarasz
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-22Automated merge with bundle:d:\code\viewer-interesting+c:\users\richard\appda...Richard Linden
2013-03-22merge with viewer-releaseRichard Linden
2013-03-04Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-03-04MAINT-2371 More optimizations.Dave Parks
2013-02-28Improve perf of GLSL uniform lookups by nameGraham Madarasz (Graham)
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz
2013-01-24for SH-3665: more post processing of the frame difference imageXiaohong Bao
2013-01-16MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.Dave Parks