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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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Author
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-31
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-22
Revert changes for MAINT-2616 due to licensing issues, need a full patch
simon
2013-05-20
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
simon
2013-05-17
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-16
Fix for compilation error in shadows disabled and don't load transform feedba...
Dave Parks
2013-05-14
NORSPEC-103 reflect normal/spec UVs in face edit overlay display
Graham Madarasz
2013-05-09
Merge downstream code and viewer-beta
simon
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-26
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-17
Merge with latest viewer-dev-materials.
Geenz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
2013-04-16
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-03-29
NORSPEC-66 Hook up material parameters to rigged attachments.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-27
NORSPEC-61 Hook up material parameters to shaders.
Dave Parks
2013-03-22
Automated merge with bundle:d:\code\viewer-interesting+c:\users\richard\appda...
Richard Linden
2013-03-22
merge with viewer-release
Richard Linden
2013-03-04
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2013-02-28
Improve perf of GLSL uniform lookups by name
Graham Madarasz (Graham)
2013-02-12
merge up to 3.4.5-release
Oz Linden
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2013-01-24
for SH-3665: more post processing of the frame difference image
Xiaohong Bao
2013-01-16
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
Dave Parks
2012-11-30
for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat
Xiaohong Bao
2012-11-19
for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ...
Xiaohong Bao
2012-10-16
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Dave Parks
2012-08-29
Use an unordered map for custom #defines instead of a map. Lookups are faste...
Jonathan Goodman
2012-08-29
Just pass in an empty preprocessor definition map from now on. The shader co...
Jonathan Goodman
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