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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llviewershadermgr.cpp
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Commit message (
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Author
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-08-12
NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ...
Graham Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-28
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...
Graham Madarasz
2013-07-26
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...
Graham Linden
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
2013-07-23
Fix regression causing fullbright alpha-masked objects to be opaque
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-03
NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...
Graham Linden
2013-06-26
Merge cleanup.
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF
Dave Parks
2013-06-20
merge with release
Richard Linden
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-09
NORSPEC-246 WIP fix callsite missed when swapping in macro impl
Graham Madarasz
2013-06-09
NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuity
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-06-05
merge with viewer-release
Richard Linden
2013-06-05
NORSPEC-236 Fix for rigged attachments with materials not rendering under wat...
Dave Parks
2013-06-03
MATBUG-136 Fix for glow being too bright on rigged attachments.
Dave Parks
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-31
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-05-17
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-16
Fix for compilation error in shadows disabled and don't load transform feedba...
Dave Parks
2013-05-14
NORSPEC-103 reflect normal/spec UVs in face edit overlay display
Graham Madarasz
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-26
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
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