Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-21 | SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater. | Dave Parks | |
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-30 | merge latest changes from viewer-development | Oz Linden | |
2011-06-24 | SH-1903 Fix for silly shader compiler error. | Dave Parks | |
2011-06-22 | SH-1848 Integrate changeset to fix typo in shader name preventing shadows ↵ | Dave Parks | |
being enabled while anti-aliasing is on on platforms where filenames are case sensitive. | |||
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-20 | SH-1618 isFullbright causes AvatarEyes GL shader to fail to link. | Aaron Stone | |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks | |
2011-05-31 | Unused variable. | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-23 | merge latest changes (post-2.7.0) from viewer-development | Oz Linden | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-03-31 | STORM-1126 merge | Vadim ProductEngine | |
2011-02-14 | SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ↵ | leyla_linden | |
expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld | |||
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵ | Dave Parks | |
"Lighting and Shadows" enabled. | |||
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵ | Dave Parks | |
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... | |||
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real ↵ | Dave Parks | |
anti-aliasing. | |||
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-21 | SH-175 Better handling of failure to load rigged attachment shaders. | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-09-30 | Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵ | Merov Linden | |
altitude flicker though (STORM-306) | |||
2010-09-27 | STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at ↵ | Nyx (Neal Orman) | |
merging in windlight estate settings to viewer-dev codebase. not built, not tested. Probably needs a bunch of fixes to be able to be integrated. (resubmitted by Vadim ProductEngine) | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-08-13 | Better support for curious mixtures fullbright/shiny/water with rigged ↵ | Dave Parks | |
attachments, deferred rendering, and not. | |||
2010-08-13 | Make rigged attachments respect under water rendering. | Dave Parks | |
Reviewed by Nyx. | |||
2010-08-12 | Vertex buffer cleanup, adding water shader to simple rigged attachments. | Dave Parks | |
Reviewed by Nyx. | |||
2010-05-04 | EXT-7168 | Tofu Linden | |
Fix the tying of the deferred prefs UI to the featuretable. | |||
2010-05-04 | EXT-7168 | Tofu Linden | |
Fix the tying of the deferred prefs UI to the featuretable. (transplanted from 3196941d73f122f5dbe42aa0ffdc28a2470ea089) | |||
2010-05-04 | Deferred pipeline integration of rigged attachments and cleanup. | Dave Parks | |
2010-05-01 | Fullbright shiny skinned. | Dave Parks | |
2010-05-01 | Fullbrigt skinned and fix for silly crash from not removing face references. | Dave Parks | |
2010-05-01 | Rigged attachment integration WIP. | Dave Parks | |
2010-04-22 | Deferred shading for rigged attachments. | Dave Parks | |
2010-04-06 | Rigged attachments (almost works). | Dave Parks | |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-19 | Make gcc happy | Dave Parks | |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |