Age | Commit message (Collapse) | Author |
|
|
|
water when advanced lighting is enabled.
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
advanced lighting enabled.
|
|
testing based overhaul WIP
Reviewed by Graham
|
|
descrepencies.
|
|
submitted to be acceptable
|
|
Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
feedback shaders unless transform feedback is enabled.
|
|
|
|
|
|
|
|
shadows are enabled.
|
|
|
|
|
|
|
|
with nV mobile graphics cards
|
|
|
|
|
|
*before* glow and other post processing effects that don't care about being gamma correct.
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
bit of extra work (in progress).
|
|
|
|
|
|
9400M/9600M
|
|
|
|
|
|
|
|
bundle:d:\code\viewer-interesting+c:\users\richard\appdata\local\temp\thg.sp0eps\ssh__richard@hg.lindenlab.com_richard_viewer-interesting-metrics_5o81ck.hg
|
|
|
|
|
|
Reviewed by Graham
|
|
|
|
|
|
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
|
|
|
|
|
|
|
differences
|