Age | Commit message (Collapse) | Author |
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https://bitbucket.org/lindenlab/viewer-development-materials
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water when advanced lighting is enabled.
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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advanced lighting enabled.
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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https://bitbucket.org/lindenlab/viewer-development-materials
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feedback shaders unless transform feedback is enabled.
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shadows are enabled.
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with nV mobile graphics cards
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*before* glow and other post processing effects that don't care about being gamma correct.
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https://bitbucket.org/lindenlab/viewer-development-materials
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https://bitbucket.org/lindenlab/viewer-development-materials
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bit of extra work (in progress).
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9400M/9600M
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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faster, and we don't really care about any particular order anyways for these.
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compiler won't add new #defines if it's empty.
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permutations)
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