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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Collapse)Author
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-21SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.Dave Parks
2011-07-18SH-2031 Fix for link error in llui_libtestDave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-30merge latest changes from viewer-developmentOz Linden
2011-06-24SH-1903 Fix for silly shader compiler error.Dave Parks
2011-06-22SH-1848 Integrate changeset to fix typo in shader name preventing shadows ↵Dave Parks
being enabled while anti-aliasing is on on platforms where filenames are case sensitive.
2011-06-22merge latest viewer-developmentOz Linden
2011-06-20SH-1618 isFullbright causes AvatarEyes GL shader to fail to link.Aaron Stone
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-05-31Unused variable.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-23merge latest changes (post-2.7.0) from viewer-developmentOz Linden
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵Dave Parks
is open and when effect is opted out of.
2011-03-31STORM-1126 mergeVadim ProductEngine
2011-02-14SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ↵leyla_linden
expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld
2011-02-10SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵Dave Parks
"Lighting and Shadows" enabled.
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-11-21Fake anti-aliasing for deferred rendering as an alternative to real ↵Dave Parks
anti-aliasing.
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-21SH-175 Better handling of failure to load rigged attachment shaders.Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵Merov Linden
altitude flicker though (STORM-306)
2010-09-27STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at ↵Nyx (Neal Orman)
merging in windlight estate settings to viewer-dev codebase. not built, not tested. Probably needs a bunch of fixes to be able to be integrated. (resubmitted by Vadim ProductEngine)
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-13Better support for curious mixtures fullbright/shiny/water with rigged ↵Dave Parks
attachments, deferred rendering, and not.
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
Reviewed by Nyx.
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks
Reviewed by Nyx.
2010-05-04EXT-7168Tofu Linden
Fix the tying of the deferred prefs UI to the featuretable.
2010-05-04EXT-7168Tofu Linden
Fix the tying of the deferred prefs UI to the featuretable. (transplanted from 3196941d73f122f5dbe42aa0ffdc28a2470ea089)
2010-05-04Deferred pipeline integration of rigged attachments and cleanup.Dave Parks
2010-05-01Fullbright shiny skinned.Dave Parks
2010-05-01Fullbrigt skinned and fix for silly crash from not removing face references.Dave Parks
2010-05-01Rigged attachment integration WIP.Dave Parks
2010-04-22Deferred shading for rigged attachments.Dave Parks
2010-04-06Rigged attachments (almost works).Dave Parks
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect ↵Dave Parks
requirements.
2010-03-19Make gcc happyDave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks