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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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2023-02-23
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...
Dave Parks
2023-02-14
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- one more dead shader
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-24
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-23
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-23
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-23
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-11
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2022-12-16
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Dave Parks
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-12-06
SL-18785 Fix for corrupt reflection probes on various preference changes. Ad...
Dave Parks
2022-12-05
SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-28
Merge remote-tracking branch 'origin/main' into DRTVWR-528
Brad Kittenbrink
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-21
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
Andrey Kleshchev
2022-10-17
Merged in SL-18340 (pull request #1158)
Sabrina Shanman
2022-10-13
SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation
Cosmic Linden
2022-10-13
SL-18367 Fix for some objects rendering purple -- globally set number of inde...
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-09-17
WIP - switch PBR implementations
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-09-12
SL-17701: PBR: Tweak lighting in alpha blending
Ptolemy
2022-09-09
Merged in SL-17967 (pull request #1113)
Howard Stearns
2022-09-09
SL-17701: PBR: WIP Alpha Blending
Ptolemy
2022-09-06
SL-17967 - reserve one more sampler in Deferred FullbrightShiny Shader so tha...
Howard Stearns
2022-09-01
SL-17967 - Git rid of ARB that is in core
Howard Stearns
2022-08-25
SL-17967 compiles and runs by avoiding the features
Howard Stearns
2022-08-20
SL-17584 Make setShaders crashes more informative
Andrey Kleshchev
2022-08-08
SL-17927 Keep people from shooting themselves in the foot by twiddling deprec...
Dave Parks
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
SL-17653 Fix writing of PBR materials to gbuffer.
Dave Parks
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