| Age | Commit message (Collapse) | Author | 
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|  | testing based overhaul WIP
Reviewed by Graham | 
|  | descrepencies. | 
|  | submitted to be acceptable | 
|  | Inventory pull down bar causing blinks to screen.  Pulled in FS code,
Reviewed by Kelly | 
|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
|  | feedback shaders unless transform feedback is enabled. | 
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|  | shadows are enabled. | 
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|  | with nV mobile graphics cards | 
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|  | *before* glow and other post processing effects that don't care about being gamma correct. | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | bit of extra work (in progress). | 
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|  | 9400M/9600M | 
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|  | bundle:d:\code\viewer-interesting+c:\users\richard\appdata\local\temp\thg.sp0eps\ssh__richard@hg.lindenlab.com_richard_viewer-interesting-metrics_5o81ck.hg | 
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|  | Reviewed by Graham | 
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|  | Removed materials rendering from the bump draw pool, and reverted it to its previous state. | 
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|  | differences | 
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|  | faster, and we don't really care about any particular order anyways for these. | 
|  | compiler won't add new #defines if it's empty. | 
|  | permutations) | 
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