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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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Commit message (
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Author
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-26
Provide LLGLSLShader backwards compat so as not to break the appearance utility
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-17
Merge with latest viewer-dev-materials.
Geenz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
2013-04-16
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Dave Parks
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-11
NORSPEC-98 redux...hopefully fix mac AND linux at the same time
Graham Madarasz (Graham Linden)
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-09
NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 94...
Graham Madarasz
2013-03-29
NORSPEC-66 Hook up material parameters to rigged attachments.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-27
NORSPEC-61 Hook up material parameters to shaders.
Dave Parks
2013-02-12
merge up to 3.4.5-release
Oz Linden
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2013-01-16
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
Dave Parks
2012-10-16
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Dave Parks
2012-08-29
Use an unordered map for custom #defines instead of a map. Lookups are faste...
Jonathan Goodman
2012-08-29
Just pass in an empty preprocessor definition map from now on. The shader co...
Jonathan Goodman
2012-08-28
Added support for adding custom preprocessor definitions (for shader permutat...
Jonathan Goodman
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-05-24
MAINT-616 Fix for broken projectors.
Dave Parks
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Cleanup edge render and resolve assertions from lack of normals in edges.
Dave Parks
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
2012-04-12
MAINT-779 Better handling of GLSL loading errors -- incrementally disable fea...
Dave Parks
2012-04-10
MAINT-74 Fix "show cross sections" crashing and not working in general.
Dave Parks
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-17
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
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