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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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2024-02-08
#671 Nudge RenderMirrors and clear shader cache as needed based on SimulatorF...
RunitaiLinden
2024-02-08
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-08
#671 Setup the viewer to respect the MirrorsEnabled simulator feature.
Jonathan "Geenz" Goodman
2024-02-07
secondlife/viewer#711: More thoroughly clamp terrain PBR detail
Cosmic Linden
2024-02-07
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
RunitaiLinden
2024-02-06
#677 Fix for mac build
RunitaiLinden
2024-02-05
#677 Add mirror clipping to rigged shaders
RunitaiLinden
2024-02-05
#677 Add clipping to trees and alpha masked blinn-phong
RunitaiLinden
2024-02-02
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...
RunitaiLinden
2024-02-02
#677 Fix terrain clipping and tweak hero probe mixing with radiance
RunitaiLinden
2024-02-01
Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelation
Jonathan "Geenz" Goodman
2024-02-01
#684 Fix pixellation on mirrors regardless of mirror resolution.
Jonathan "Geenz" Goodman
2024-02-01
#677 WIP -- fix PBR and avatar mirror clipping.
RunitaiLinden
2024-02-01
#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)
RunitaiLinden
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2024-01-31
secondlife/viewer-issues#43: Fix debug normals not rendering for terrain
Cosmic Linden
2024-01-24
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2024-01-22
https://github.com/secondlife/viewer-issues/issues/22 partial build fix
RunitaiLinden
2024-01-19
Merge branch 'release/materials_featurette' into DRTVWR-592
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-11-02
SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix multihre...
Dave Parks
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-13
Merge branch 'DRTVWR-559' into DRTVWR-592
Cosmic Linden
2023-10-13
DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...
Cosmic Linden
2023-10-13
DRTVWR-592: Give PBR terrain shader more descriptive name for debugging/profi...
Cosmic Linden
2023-10-13
DRTVWR-592: Add test config for triplanar mapping blend strength
Cosmic Linden
2023-10-13
DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Triplanar mapping
Cosmic Linden
2023-10-13
DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...
Cosmic Linden
2023-10-13
DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...
Cosmic Linden
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-10-04
SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...
RunitaiLinden
2023-10-02
Fix ssao define in under water light softening shader (#403)
Rye Mutt
2023-07-17
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-27
SL-19884 Fix for garbled rigged meshes in model import preview window.
RunitaiLinden
2023-06-14
SL-19838 Fix for transparent PBR materials always casting shadows.
RunitaiLinden
2023-05-25
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-05-25
SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...
RunitaiLinden
2023-05-25
Fix underwater fog mismatch between opaque and alpha blend when local lights ...
Rye Mutt
2023-05-23
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re...
RunitaiLinden
2023-05-17
Add a binary cache for compiled shaders using glProgramBinary (#216)
Rye Mutt
2023-05-17
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-04-28
SL-19644: Entirely separate files for GLTF alpha shadows
Cosmic Linden
2023-04-26
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...
RunitaiLinden
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