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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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Author
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-03-02
SL-10664
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2019-02-27
SL-10566 part the fourth
Graham Linden
2019-02-26
SL-5186, SL-10612
Graham Linden
2019-02-22
SL-9994
Graham Linden
2019-02-21
SL-10501
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
Make shadow map gen shaders not link against shadowUtil module so Intel HD x0...
Graham Linden
2019-01-30
Reduce shadow shader linkage of deferredUtil module to try to get Intel HD x0...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-10415, SL-10434
Graham Linden
2019-01-24
SL-10282
Graham Linden
2019-01-17
SL-10368
Graham Linden
2019-01-08
Fix broken distortion map rendering (was culling everything).
Graham Linden
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2018-12-19
Add new shaders for advanced atmo SH env lighting calcs.
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-11-26
SL-10101 Remade most frequent setting calls to cached variants
andreykproductengine
2018-11-15
Remove compilation and linkage of deferredUtil and indirect GLSL helper objec...
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
More incremental revive of 39561 contents to determine cuplrit.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-29
SL-9977
Graham Linden
2018-10-16
SL-9895 select correct sky shader for ALM despite shadow detail being set to ...
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-09-12
SL-9635 remove init of libatmosphere causing crashes on Intel HD
Graham Linden
2018-09-12
SL-4178 make deferred version of highlight shader that fills in zero spec and...
Graham Linden
2018-09-10
Fixes for switching between atmospherics implementations on the fly.
Graham Linden
2018-09-04
Remove MSVC debug pragmas.
Graham Linden
2018-09-04
Merge and fix MAINT-9087 and MAINT-9084
Graham Linden
2018-08-16
MAINT-3699 new shaders supporting alpha blend/mask rigged content.
Graham Linden
2018-07-03
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...
Graham Linden
2018-07-03
MAINT-8836 - Objects with Alpha Masking > 0 settings do not rendering correct...
ruslantproductengine
2018-06-27
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-06-01
Fix mis-merge of LLSettingsBase and remove optimize pragmas.
Graham Linden
2018-06-01
Merge to 5.1.6
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-31
Merge
Rider Linden
2018-05-18
Remove MSVC debug pragmas and comment out code to dump example grids.xml file...
Graham Linden graham@lindenlab.com
2018-05-18
Make nighttime elev constant _SIN, since it uses a sin value.
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-03-28
MAINT-8355 - Alpha masked textures turn white on rigged mesh when viewed thro...
ruslantproductengine
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