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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewershadermgr.cpp
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2018-03-14
Fix up atmospheric helpers and transport shader for adv atmo path.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Fix decl mismatch in alpha shader and mark deferred shaders needing new linka...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2018-03-08
Get libatmosphere shader into link chain for Adv WL shaders.
Graham Linden graham@lindenlab.com
2018-03-03
Remove MSVC pragmas breaking OSX build.
Graham Linden graham@lindenlab.com
2018-02-26
Redo advanced atmo shader integration with SL.
Graham Linden graham@lindenlab.com
2018-02-22
Add settings/validations for new advanced atmo settings.
Graham Linden graham@lindenlab.com
2018-02-18
Atmospherics WIP
Graham Linden graham@lindenlab.com
2017-11-13
Remove the old wl environment code.
Rider Linden
2017-10-13
Watter settings active and start of new joystick button type.
Rider Linden
2017-09-27
No longer 'goth windlight only', sky parameters passed from settings object.
Rider Linden
2017-09-26
Clouds still funky but better.
Rider Linden
2017-09-19
Baseline for settings changes
Rider Linden
2016-05-21
merged jelly-doll viewer-release into bento
Brad Payne (Vir Linden)
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-10-21
SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap weight...
Brad Payne (Vir Linden)
2015-10-07
SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ...
Brad Payne (Vir Linden)
2014-04-24
MAINT-4009: Ensuring that the shader manager instance is released during clea...
Stinson Linden
2014-03-12
merge with release
Richard Linden
2013-11-21
fix for SH-4628: Project Interesting Viewer reduces & fixes graphics to lowes...
Xiaohong Bao
2013-11-11
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-10-08
merge from viewer-release
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-09-26
NORSPEC-259 revive fix stomped with materials->bear merge
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-10-04
MAINT-3270 FIXED crash in LLControlCache<unsigned int>::LLControlCache: Contr...
maksymsproductengine
2013-09-26
NORSPEC-259 revive fix stomped with materials->bear merge
Graham Linden
2013-09-10
MAINT-3131 Add a GPU memory bandwidth benchmark.
Dave Parks
2013-08-12
NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ...
Graham Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-28
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...
Graham Madarasz
2013-07-26
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...
Graham Linden
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
2013-07-23
Fix regression causing fullbright alpha-masked objects to be opaque
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
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