Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman | |
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks | |||
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
2022-10-13 | SL-18367 Fix for some objects rendering purple -- globally set number of ↵ | Dave Parks | |
indexed texture channels instead of allowing it to vary from one shader to the next. | |||
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement ↵ | Dave Parks | |
"Transparent Water" checkbox. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵ | Dave Parks | |
make underWaterF and softenLightF apply water fog in linear space. | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ↵ | Dave Parks | |
and below water | |||
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵ | Dave Parks | |
busted). WIP on reflection probe/PBR driven water shader. | |||
2022-09-27 | SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵ | Dave Parks | |
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders. | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-17 | WIP - switch PBR implementations | Dave Parks | |
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵ | Dave Parks | |
between deferred and alpha passes for sunlight and IBL. | |||
2022-09-12 | SL-17701: PBR: Tweak lighting in alpha blending | Ptolemy | |
2022-09-09 | Merged in SL-17967 (pull request #1113) | Howard Stearns | |
SL-17967 require 4.1 core profile | |||
2022-09-09 | SL-17701: PBR: WIP Alpha Blending | Ptolemy | |
2022-09-06 | SL-17967 - reserve one more sampler in Deferred FullbrightShiny Shader so ↵ | Howard Stearns | |
that it loads on mac | |||
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns | |
2022-08-25 | SL-17967 compiles and runs by avoiding the features | Howard Stearns | |
2022-08-20 | SL-17584 Make setShaders crashes more informative | Andrey Kleshchev | |
2022-08-08 | SL-17927 Keep people from shooting themselves in the foot by twiddling ↵ | Dave Parks | |
deprecated settings. | |||
2022-06-24 | SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl | Dave Parks | |
2022-06-23 | SL-17653 Fix writing of PBR materials to gbuffer. | Dave Parks | |
2022-06-23 | SL-17273: Fix drawpool to pass normal and spec map to PBR shader | Ptolemy | |
2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |
2022-06-15 | SL-17584 Make setShaders crashes more informative | Andrey Kleshchev | |
2022-06-06 | SL-17532 Potential fix for some rigged mesh draw order issues. | Dave Parks | |
2022-05-24 | SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" ↵ | Dave Parks | |
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | |||
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-16 | Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559 | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-04-29 | SL-17124 switchContext and loadShaderFile crashes | Andrey Kleshchev | |
- Do not try initializing shaders if requirements are not met or if window does not exist - Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close() - mHasMultitexture is a solid requirement, if it is not present, we won't be able to run | |||
2022-04-11 | SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵ | Dave Parks | |
attachments rendering to depth buffer) | |||
2022-03-18 | SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh | Ptolemy | |
2021-12-17 | SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for ↵ | Ptolemy | |
fullbrightF.glsl when rigged mesh has alpha mask. | |||
2021-12-17 | SL-16478 Fix for octree and render batch debug display not working with ↵ | Runitai Linden | |
rigged meshes. | |||
2021-12-08 | SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵ | Runitai Linden | |
support to highlight transparent). | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-11-16 | DRTVWR-546 merge in master v6.5.1 | Dave Houlton | |
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev | |