Age | Commit message (Collapse) | Author |
|
make underWaterF and softenLightF apply water fog in linear space.
|
|
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
|
|
and below water
|
|
busted). WIP on reflection probe/PBR driven water shader.
|
|
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
|
|
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
|
|
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
|
|
|
|
|
|
between deferred and alpha passes for sunlight and IBL.
|
|
|
|
SL-17967 require 4.1 core profile
|
|
|
|
that it loads on mac
|
|
|
|
|
|
|
|
deprecated settings.
|
|
|
|
|
|
|
|
|
|
|
|
deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
|
|
|
|
|
|
|
|
|
|
- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
|
|
attachments rendering to depth buffer)
|
|
|
|
fullbrightF.glsl when rigged mesh has alpha mask.
|
|
rigged meshes.
|
|
support to highlight transparent).
|
|
LLPipeline::shadersLoaded()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# autobuild.xml
# indra/llcommon/llerror.cpp
|
|
atmospheric shader
|
|
|
|
materialF and fullbrightShinyF
|
|
|
|
|
|
|
|
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader.
|