Age | Commit message (Expand) | Author |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-21 | SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater. | Dave Parks |
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-06-30 | merge latest changes from viewer-development | Oz Linden |
2011-06-24 | SH-1903 Fix for silly shader compiler error. | Dave Parks |
2011-06-22 | SH-1848 Integrate changeset to fix typo in shader name preventing shadows bei... | Dave Parks |
2011-06-22 | merge latest viewer-development | Oz Linden |
2011-06-20 | SH-1618 isFullbright causes AvatarEyes GL shader to fail to link. | Aaron Stone |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks |
2011-05-31 | Unused variable. | Dave Parks |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely n... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-23 | merge latest changes (post-2.7.0) from viewer-development | Oz Linden |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp... | Dave Parks |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ... | Dave Parks |
2011-03-31 | STORM-1126 merge | Vadim ProductEngine |
2011-02-14 | SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ... | leyla_linden |
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ... | Dave Parks |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ... | Dave Parks |
2010-11-21 | Fake anti-aliasing for deferred rendering as an alternative to real anti-alia... | Dave Parks |
2010-10-27 | Automated merge up from viewer-development | Loren Shih |
2010-10-21 | SH-175 Better handling of failure to load rigged attachment shaders. | Dave Parks |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden |
2010-09-30 | Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low a... | Merov Linden |
2010-09-27 | STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at mergin... | Nyx (Neal Orman) |
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden |
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden |
2010-08-24 | merge heads. whew. | Tofu Linden |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden |
2010-08-13 | Better support for curious mixtures fullbright/shiny/water with rigged attach... | Dave Parks |
2010-08-13 | Make rigged attachments respect under water rendering. | Dave Parks |
2010-08-12 | Vertex buffer cleanup, adding water shader to simple rigged attachments. | Dave Parks |
2010-05-04 | EXT-7168 | Tofu Linden |
2010-05-04 | EXT-7168 | Tofu Linden |
2010-05-04 | Deferred pipeline integration of rigged attachments and cleanup. | Dave Parks |
2010-05-01 | Fullbright shiny skinned. | Dave Parks |
2010-05-01 | Fullbrigt skinned and fix for silly crash from not removing face references. | Dave Parks |
2010-05-01 | Rigged attachment integration WIP. | Dave Parks |
2010-04-22 | Deferred shading for rigged attachments. | Dave Parks |
2010-04-06 | Rigged attachments (almost works). | Dave Parks |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect r... | Dave Parks |
2010-03-19 | Make gcc happy | Dave Parks |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ... | Dave Parks |
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks |