Age | Commit message (Collapse) | Author |
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environment settings for PBR terrain.
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* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
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Co-authored-by: Brad Linden <brad@lindenlab.com>
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screen
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SimulatorFeatures
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surfaces can be mirrors
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debug setting.
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DRTVWR-583
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own passes and unify sky and water haze in forward rendering shaders.
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multihreaded GL not working on mac (thanks, Rye!)
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disabled
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debugging/profiling
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higher, bump feature table
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featuretable.
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copy/paste for now. Use same draw pool
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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lights rendered scale with the "Quality & speed" slider
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enabled by default
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DRTVWR-583
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Incidental decruft and camera FoV network spam reduction.
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are nearby (#227)
* Fix water fog mismatch between alpha blend and opaque when local light is nearby
* Add PBR underwater alpha blend shader
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RenderReflectionProbeLevel for preferences (which works).
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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