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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llviewershadermgr.cpp
Age
Commit message (
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Author
2013-02-12
merge up to 3.4.5-release
Oz Linden
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2013-01-16
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
Dave Parks
2012-10-16
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Dave Parks
2012-08-29
Use an unordered map for custom #defines instead of a map. Lookups are faste...
Jonathan Goodman
2012-08-29
Just pass in an empty preprocessor definition map from now on. The shader co...
Jonathan Goodman
2012-08-28
Added support for adding custom preprocessor definitions (for shader permutat...
Jonathan Goodman
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-05-24
MAINT-616 Fix for broken projectors.
Dave Parks
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Cleanup edge render and resolve assertions from lack of normals in edges.
Dave Parks
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
2012-04-12
MAINT-779 Better handling of GLSL loading errors -- incrementally disable fea...
Dave Parks
2012-04-10
MAINT-74 Fix "show cross sections" crashing and not working in general.
Dave Parks
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-17
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple...
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2012-01-26
* Fixed up shader compilation errors to get lighting and shadows working agai...
Leslie Linden
2011-12-14
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Dave Parks
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-11-10
SH-2659 Fix for basic shaders having no affect when gl version < 2.0
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-10-26
SH-2546 Make sure terrain shaders don't attempt to use indexed texture render...
Dave Parks
2011-10-26
SH-2625 Fix for window size reverting to non-maximized whenever shaders are l...
Dave Parks
2011-10-25
SH-2622 Put back "Basic Shaders" toggle ability.
Dave Parks
2011-10-25
SH-2622 Make Intel prefer fixed function over shaders where possible.
Dave Parks
2011-10-20
SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't...
Dave Parks
2011-10-19
SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings
Dave Parks
2011-10-11
SH-2510 Never use shaders if gl version < 2.0
Dave Parks
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-10-04
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc...
Dave Parks
2011-10-02
SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,...
Dave Parks
2011-09-30
SH-2240 Fix for typo preventing deferred rendering from working on linux/osx
Dave Parks
2011-09-29
SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t...
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-28
SH-2450 Potential fix for crash on login with 460M et al
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-24
SH-2244 Fix for bump surfaces appearing black when L&S disabled
Dave Parks
2011-09-23
SH-2244 Better VAO support -- still slower than non-VAO implementation for so...
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-20
SH-2243 No deprecated calls for the whole session.
Dave Parks
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