Age | Commit message (Expand) | Author |
2012-05-23 | MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena... | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-04-05 | Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-... | Todd Stinson |
2012-04-04 | Cleanup edge render and resolve assertions from lack of normals in edges. | Dave Parks |
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ... | Dave Parks |
2012-04-12 | MAINT-779 Better handling of GLSL loading errors -- incrementally disable fea... | Dave Parks |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks |
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks |
2012-02-17 | SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 imple... | Dave Parks |
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2012-01-26 | * Fixed up shader compilation errors to get lighting and shadows working agai... | Leslie Linden |
2011-12-14 | SH-2743 Fix for shader compiler error on some GL 3.x implementations. | Dave Parks |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks |
2011-11-10 | SH-2659 Fix for basic shaders having no affect when gl version < 2.0 | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-10-26 | SH-2546 Make sure terrain shaders don't attempt to use indexed texture render... | Dave Parks |
2011-10-26 | SH-2625 Fix for window size reverting to non-maximized whenever shaders are l... | Dave Parks |
2011-10-25 | SH-2622 Put back "Basic Shaders" toggle ability. | Dave Parks |
2011-10-25 | SH-2622 Make Intel prefer fixed function over shaders where possible. | Dave Parks |
2011-10-20 | SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't... | Dave Parks |
2011-10-19 | SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings | Dave Parks |
2011-10-11 | SH-2510 Never use shaders if gl version < 2.0 | Dave Parks |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh... | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-10-02 | SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also,... | Dave Parks |
2011-09-30 | SH-2240 Fix for typo preventing deferred rendering from working on linux/osx | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2450 Potential fix for crash on login with 460M et al | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-24 | SH-2244 Fix for bump surfaces appearing black when L&S disabled | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo... | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-21 | SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater. | Dave Parks |
2011-07-18 | SH-2031 Fix for link error in llui_libtest | Dave Parks |