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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Collapse)Author
2013-06-09NORSPEC-246 WIP fix callsite missed when swapping in macro implGraham Madarasz
2013-06-09NORSPEC-246 WIP Fix macro bug that slipped past due to MSVC promiscuityGraham Madarasz
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-06-05NORSPEC-236 Fix for rigged attachments with materials not rendering under ↵Dave Parks
water when advanced lighting is enabled.
2013-06-03MATBUG-136 Fix for glow being too bright on rigged attachments.Dave Parks
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ↵Dave Parks
advanced lighting enabled.
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵Dave Parks
descrepencies.
2013-05-17Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-05-16Fix for compilation error in shadows disabled and don't load transform ↵Dave Parks
feedback shaders unless transform feedback is enabled.
2013-05-14NORSPEC-103 reflect normal/spec UVs in face edit overlay displayGraham Madarasz
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when ↵Dave Parks
shadows are enabled.
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-26Provide LLGLSLShader backwards compat so as not to break the appearance utilityGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-24NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops ↵Graham Madarasz
with nV mobile graphics cards
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma ↵Geenz
*before* glow and other post processing effects that don't care about being gamma correct.
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Normal mapped alpha support. Specular and environment map support needs a ↵Geenz
bit of extra work (in progress).
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11First pass on alpha blended materialsGeenz
2013-04-09NORSPEC-59 work around nV driver crash when doing deferred rendering on NV ↵Graham Madarasz
9400M/9600M
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-01-16MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.Dave Parks
2012-10-16MAINT-643 Fix for incorrect lighting and colors in preview displays.Dave Parks
2012-08-29Use an unordered map for custom #defines instead of a map. Lookups are ↵Jonathan Goodman
faster, and we don't really care about any particular order anyways for these.
2012-08-29Just pass in an empty preprocessor definition map from now on. The shader ↵Jonathan Goodman
compiler won't add new #defines if it's empty.
2012-08-28Added support for adding custom preprocessor definitions (for shader ↵Jonathan Goodman
permutations)
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-24MAINT-616 Fix for broken projectors.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled