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path: root/indra/newview/llviewershadermgr.cpp
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43 hoursMerge tag 'Second_Life_Release#bcfda3b6-26.3' into 26.3Erik Kundiman
4 daysRevert "Merge pull request #5982 from secondlife/geenz/texture-streaming-tweaks"Jonathan "Geenz" Goodman
This reverts commit 3d465f6c966f0a2fcfd5d3c9effb6ce20c2754c8, reversing changes made to f2c356fc7130ce5e38b994dcfa1e210609b458b9.
2026-07-07Merge tag 'Second_Life_Release#3d465f6c-26.3' into 26.3Erik Kundiman
2026-07-06Remove some old unused settings, and rename mis-labeled ones to the current ↵Jonathan "Geenz" Goodman
nomenclature
2025-12-04Merge remote-tracking branch 'secondlife/release/2026.01' into 2026.01Erik Kundiman
2025-12-01#5078 Remove dead experimental atmospherics codeRye
Remove dead experimental atmospherics code left over from EEP development
2025-11-12Restore support for wavy avatar cloth(#4963)Rye
Signed-off-by: Rye <rye@alchemyviewer.org>
2025-11-09#4946 Crash at setShadersAndrey Kleshchev
Fix wrong delimeter and log if file isn't present
2025-10-02Cleaning deprecated gamma functions in shadersmobserveur
This commit cleans the deprecated gamma functions in the shaders
2025-10-01Merge tag 'Second_Life_Release#a6d4c1d3-2025.07' into 2025.07Erik Kundiman
2025-09-15Merge tag 'Second_Life_Release#17540023-2025.07' into 2025.07Erik Kundiman
2025-09-11Follow up fixes for Apple Silicon (#4662)Rye
* Remove GLM sse flag from cmake that was moved to llpreprocessor.h * Further reduce performance loss of HDR and Sharpening on bandwith-constrained gpu by combining gamma correction into tonemap/sharpening shader passes * Update SSE2NEON to 1.8.0 to fix random render nans * Fix occasional startup crash from LLCachedControl being declared in global scope
2025-09-09Merge remote-tracking branch 'mobserveur/experimental2'Erik Kundiman
2025-09-09Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-09-08Optimisations and experimental HDR display support on macmobserveur
This commit completes the previous ones for performance optimisations, and adds HDR display support on mac
2025-09-02#4587 Shaders sometimes do not match the shader settingsAndrey Kleshchev
Ensure versions get matched reliably
2025-08-30Performance Optimisations, Bloom effect, Visuals Panelmobserveur
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
2025-02-18Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmpErik Kundiman
2025-02-11Additional water fixes and tweaks. (#3524)Jonathan "Geenz" Goodman
* Incorporation of feedback for #3456
2025-02-07Water Exclusion Surfaces (#3517)Jonathan "Geenz" Goodman
* #3455 Add support for water exclusion surfaces
2025-01-27Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵Erik Kundiman
2024.12-ForeverFPS
2025-01-24Attempt to get more log info in secondlife/viewer#3335 crash reports (#3470)Brad Linden
when failing to load basic vertex shaders
2024-12-27Remove ARB suffix from macros for more portabilityErik Kundiman
2024-12-10Fix crashes from shader load failures under RenderMaxOpenGLVersion ↵Rye
3.1/3.2/3.3 (#3184)
2024-12-10#3248 Fix for stars not rendering when emissive enabled (#3250)Dave Parks
2024-12-05viewer-private#330 Fix LLCachedControl for vintageAndrey Kleshchev
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
2024-11-19brad/2744 handle shader errors (#3105)Brad Linden
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
2024-11-01Slightly better crash loggingAndrey Kleshchev
2024-09-10Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-10#2434 Intel HD4000 compatibility pass (#2541)Dave Parks
* #2434 Intel HD4000 compatibility pass * Fixes crash on old drivers when loading shaders * Fixes 30 second hang on startup * Fixes occasional dev build crash in LLWearableList --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-09-04Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-04Fix another 1856 crash on startup case when Terrain Bake shaders are ↵Brad Linden
unsupported (#2491) fixes secondlife/viewer#1856
2024-08-29Merge pull request #2466 from RyeMutt/smaaRye Mutt
Introduce SMAA and rework post process chain for better visual quality
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-29Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-08-29Add error handling for intel crashes from GLTF Scene shader (#2456)Brad Linden
fix secondlife/viewer#1856
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
Adds gather4 support under GLSL 4.0+
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-23Add dedicated sun probe shader and remove SSAO and shadow smoothing from ↵Rye Mutt
probe generation passes (#2405) * Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2398) * Fix usage of removed sunLightNoFragCoordV in shader manager
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-09Fix excessive clearing of shader cache when toggling mirrors (#1950)Rye Mutt
2024-06-21#1769 gltf optimization pass (#1816)Dave Parks
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-141736 audit texture image unit usage on os x (#1739)Dave Parks
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
2024-06-11#1718 Add GLTF support for multiple texcoords (#1720)Dave Parks
* Fix for GLTF MeshPrimitiveModes test
2024-06-10#1654 generate normals and tangents according to gltf specification (#1662)Dave Parks
* Disable unloading of objects in background. * Add unlit GLTF shader variant
2024-05-29#1530 Increase joint limit for GLTF Assets (#1582)Dave Parks
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets
2024-05-28Remove tinygltf dependency from LL::GLTF (#1541)Dave Parks
* #1535 Image loading/saving support in boost::json driven GLTF parser * #1536 GLB Support in boost::json drvien GLTF parser
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
brad/merge-maint-a-to-dev