Age | Commit message (Collapse) | Author |
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Put that constant in sky settings and eliminate dups.
Fix up logic around when to use heavenly bodies (fix broken moon in basic sky).
Remove unnecessary clip to horizon.
Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
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Basic hook-up of sky settings to llatmosphere model.
Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
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linkage so ALM works again.
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format.
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
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as necessary.
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Point autobuild at fixed libatmosphere.
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
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weights where needed. Warn that related debug settings require restart to take effect.
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shaders
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cleanup.
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lowest settings on a MAC
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Control named RenderAutoMuteFunctionsnot found
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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10.6.8 nV driver issues
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srgb_mac version of the shader
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mac GLSL compiler
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conversion in one place
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compilation fail
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match more closely
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