Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-17 | SL-16492: Fix for HAS_ALPHA_MASK permutation not being set for ↵ | Ptolemy | |
fullbrightF.glsl when rigged mesh has alpha mask. | |||
2021-12-17 | SL-16478 Fix for octree and render batch debug display not working with ↵ | Runitai Linden | |
rigged meshes. | |||
2021-12-08 | SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵ | Runitai Linden | |
support to highlight transparent). | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-30 | SL-16369 Remove Hardware Skinning setting | Mnikolenko Productengine | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-11-16 | DRTVWR-546 merge in master v6.5.1 | Dave Houlton | |
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev | |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton | |
2020-11-11 | Merge branch 'master' (DRTVWR-507-maint) into DRTVWR-521-maint | Andrey Kleshchev | |
# Conflicts: # autobuild.xml # indra/llcommon/llerror.cpp | |||
2020-10-28 | SL-14224 RelWithDebInfo viewer stops with 'assert' when disabling ↵ | Andrey Kleshchev | |
atmospheric shader | |||
2020-09-29 | SL-13500 loadShaderFile crash | Andrey Kleshchev | |
2020-03-24 | Fix for bad fullbright shiny shininess values and inconsistency between ↵ | Runitai Linden | |
materialF and fullbrightShinyF | |||
2020-01-31 | SL-12594, fix one missed occurance of VertexShaderEnable setting | Dave Houlton | |
2020-01-29 | SL-12594, remove conditional checks for VertexShaderEnable settings | Dave Houlton | |
2020-01-23 | DRTVWR-440, another whitespace only (detabify) to test TeamCity triggers | Dave Houlton | |
2019-08-23 | SL-11774 | Graham Linden | |
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader. | |||
2019-08-22 | SL-11776 | Graham Linden | |
Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | |||
2019-07-12 | SL-11588 | Graham Linden | |
Make avatar alpha shader ignore vertex color again. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-07-02 | SL-11533 | Graham Linden | |
Make alpha shader include vertex color modulation in both srgb and linear flavors. | |||
2019-06-27 | SL-11503 take two | Graham Linden | |
Make ALM use of non-ALM water rendering for refraction map light differently than non-ALM use of same. | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
2019-05-22 | SL-11260 | Graham Linden | |
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further. | |||
2019-05-21 | SL-11238 | Graham Linden | |
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
2019-05-17 | SL-11112 | Graham Linden | |
Fix blend between reflected/refracted water maps (make less transparent) and fix setting of water fog color alpha on low end to better match prev behavior of setting the internal control value in that case. | |||
2019-05-08 | Merge viewer-release | Graham Linden | |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵ | Graham Linden | |
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting. | |||
2019-04-10 | SL-10901 | Graham Linden | |
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release. | |||
2019-04-10 | Merged in Geenz/viewer-eep/OPEN-340 (pull request #345) | Rider Linden | |
OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred | |||
2019-04-10 | SL-10925, SL-10926, SL-10896 | Graham Linden | |
New fix for 925/926 that doesn't cause 896 again. Also linearize moon disc tex color. | |||
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz | |
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340 | |||
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz | |
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340 | |||
2019-04-05 | SL-10821 | Graham Linden | |
Fix directionality of da and preserve bumps on completely shadowed areas. | |||
2019-04-03 | Add shader unloads for new deferred avatar/attachment alpha/mask shadow shaders. | Graham Linden | |
2019-04-03 | Replace MAINT-8836 fix dropped in merge of 6.1.2 | Graham Linden | |
2019-04-03 | Replace dropped code from 6.1.2 for loading new avatar/attachment alpha/mask ↵ | Graham Linden | |
shadow shaders. | |||
2019-04-02 | SL-10853 | Graham Linden | |
Fix windlight shader level selection. | |||
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-04-02 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-04-02 | Remove pragma for turning off optimization for debugging. | Graham Linden | |
2019-04-02 | Roll back KDU to 7.a.4 version instead of updating to 7.a.7 | Graham Linden | |
2019-03-13 | Further tab restoration and whitespace delta minimization. | Graham Linden | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. |