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path: root/indra/newview/llviewershadermgr.cpp
AgeCommit message (Expand)Author
2024-05-06Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...RunitaiLinden
2024-04-30Fix for SL-20652 shadows on mac breaking alpha blended objects. (#1264)Brad Linden
2024-04-24Merge remote-tracking branch 'origin/main' into release/materials_featuretteBrad Linden
2024-04-24Merge branch 'main' into marchcat/a-mergeAndrey Lihatskiy
2024-04-19#1139 Fix for world going black/white in some scenes (NaNs) (#1273)RunitaiLinden
2024-03-26secondlife/viewer#1050: Fix mirror clipping for PBR terrain. Also fixes envir...Cosmic Linden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2024-02-21Convert remaining BOOL to boolAnsariel
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...Cosmic Linden
2024-02-08#671 Nudge RenderMirrors and clear shader cache as needed based on SimulatorF...RunitaiLinden
2024-02-08Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-08#671 Setup the viewer to respect the MirrorsEnabled simulator feature.Jonathan "Geenz" Goodman
2024-02-07secondlife/viewer#711: More thoroughly clamp terrain PBR detailCosmic Linden
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-06#677 Fix for mac buildRunitaiLinden
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-02-05#677 Add clipping to trees and alpha masked blinn-phongRunitaiLinden
2024-02-02#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...RunitaiLinden
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-01Merge branch 'materials_featurette/mirrors' into geenz/mirror-depixelationJonathan "Geenz" Goodman
2024-02-01#684 Fix pixellation on mirrors regardless of mirror resolution.Jonathan "Geenz" Goodman
2024-02-01#677 WIP -- fix PBR and avatar mirror clipping.RunitaiLinden
2024-02-01#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)RunitaiLinden
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...Jonathan "Geenz" Goodman
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2024-01-22https://github.com/secondlife/viewer-issues/issues/22 partial build fixRunitaiLinden
2024-01-19Merge branch 'release/materials_featurette' into DRTVWR-592RunitaiLinden
2024-01-08replace boost library to standardAiraYumi
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-11-02SL-19979 Fix for frame stalls on mac with shadows enabled. Also fix multihre...Dave Parks
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...Cosmic Linden
2023-10-13DRTVWR-592: Give PBR terrain shader more descriptive name for debugging/profi...Cosmic Linden
2023-10-13DRTVWR-592: Add test config for triplanar mapping blend strengthCosmic Linden
2023-10-13DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...Cosmic Linden
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of lights...RunitaiLinden
2023-10-02Fix ssao define in under water light softening shader (#403)Rye Mutt
2023-07-17Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...Cosmic Linden
2023-06-27Just about got hero reflection maps working.Jonathan "Geenz" Goodman
2023-06-27SL-19884 Fix for garbled rigged meshes in model import preview window.RunitaiLinden