Age | Commit message (Collapse) | Author |
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when we receive multiple seedcaps for a region.
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differ in size from the initial region caps. Also avoid starting a inventory fetch responder if the requisite cap is missing"
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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alignment issue in llAppearance.
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change is made to an item in an agent's current outfit folder. SH-3339
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out-of-order deletion of LLTextureFetch on shutdown
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repository.
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per-region basis
Set up an architecture to minimize the use of the baked texture debug setting.
Instead concentrating on setting a per-region flag at the region handshake point.
This should be processed once the new regions are using the updated handshake.
The debug setting is being used in this one location as a placeholder.
Builds, but not fully tested/commented yet, passing this work off to Vir.
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clean up of llstats stuff
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improved update logging API and output format
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UpdateAgentAppearance cap, in updateAppearanceFromCOF()
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crossings, cleanup logic is a TBD, etc..
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enabled or disbled.
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successfully changed, and reporting that to the user.
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the latest viewer-development.
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Wilderness regions (old pathfinding simulator build with missing capabilities) as well as the new pathfinding simulator builds with the version services.
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