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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llviewerregion.cpp
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Author
2013-11-14
avoid objects invisiblity checking during login.
Xiaohong Bao
2013-11-13
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-11-13
fix for SH-4608: Interesting: minimap shows objects loading/uinloading behind...
Xiaohong Bao
2013-11-13
more fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-11
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-11-11
fix for SH-4607: Create new object cache tuning parameters
Xiaohong Bao
2013-11-06
final settings tweaks
Richard Linden
2013-11-06
merge with release
Richard Linden
2013-11-06
re-organize the code of processing the debug setting "ObjectProjectionAreaCut...
Xiaohong Bao
2013-11-04
fix for SH-4596: Interesting: MacBook Pro has worse framerate than on Release
Xiaohong Bao
2013-10-31
fix for SH-4599: Interesting: objects flicker between LODs while you alt-zoom
Xiaohong Bao
2013-10-31
more fix for performance regression.
Xiaohong Bao
2013-10-30
more fix to reduce number of rendered triangles per frame.
Xiaohong Bao
2013-10-30
fix for SH-4584: Interesting: objectprojectionAreaCutOFF hides large objects ...
Xiaohong Bao
2013-10-25
trivial: convert to unix endings.
Xiaohong Bao
2013-10-25
revert the changeset 71221dddea16: add throttle to number of pokes to potenti...
Xiaohong Bao
2013-10-24
add throttle to number of pokes to potential visible objects per frame.
Xiaohong Bao
2013-10-22
fix for various object missing bugs: SH-4552, SH-4564, SH-4573, SH-4568
Xiaohong Bao
2013-10-18
stop other cameras than the world camera to asscee object cache.
Xiaohong Bao
2013-10-17
fix for SH-4569: Objects are not culled by size in the distance
Xiaohong Bao
2013-10-16
more fix for SH-4552: Interesting: objects sometimes fail to load after telep...
Xiaohong Bao
2013-10-16
fix for SH-4552: Interesting: objects sometimes fail to load after teleport.
Xiaohong Bao
2013-10-08
merge from viewer-release
Richard Linden
2013-10-07
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Richard Linden
2013-10-07
renamed TraceType to StatType
Richard Linden
2013-10-04
more fix for SH-4521: Interesting viewer crash in Pipeline:RenderDrawPools
Xiaohong Bao
2013-10-04
Pull merge of lindenlab/viewer-release
Merov Linden
2013-10-03
Make the region hand shake flag bit of empry cache independent.
Xiaohong Bao
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-10-01
fix for SH-4521: Interesting viewer crash in Pipeline:RenderDrawPools
Xiaohong Bao
2013-09-26
more optimization for memory footprint.
Xiaohong Bao
2013-09-25
fix for SH-4295: Interesting: Teleporting to previous location leave some obj...
Xiaohong Bao
2013-09-20
Fix AvatarRenderInfo cap broken in merge, add a new diagnostic log message
simon
2013-09-20
fix for SH-4430: Interesting: Light objects behind you are not loaded at login.
Xiaohong Bao
2013-09-19
Pull from lindenlab/viewer-release
Merov Linden
2013-09-18
fix for SH-4500: Interesting: Some content on adjacent region not visible aft...
Xiaohong Bao
2013-09-09
some fix for SH-4416: Interesting: memory footprint is larger when loading fr...
Xiaohong Bao
2013-08-29
add some debug settings for easier tuning up performance.
Xiaohong Bao
2013-08-19
merge
Richard Linden
2013-08-18
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-16
fix for SH-4297: interesting: viewer-interesting starts loading cached scene ...
Xiaohong Bao
2013-08-14
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-08-14
remove some code which has nagetive impact on memory footprint.
Xiaohong Bao
2013-10-23
Merge latest viewer-release with FBC
simon
2013-09-25
Merge recent viewer-bear fixes that missed the boat
Graham Linden
2013-09-19
Merge downstream code
simon_linden
2013-08-12
merge
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-08-09
SH-4374 FIX Interesting: Statistics Object cache hit rate is always 100%
Richard Linden
2013-08-08
fix for SH-4402: interesting: lower FPS with lots of objects in view
Xiaohong Bao
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