Age | Commit message (Collapse) | Author |
|
|
|
increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
added more MemTrackable types
optimized memory usage of LLTrace some more
|
|
|
|
|
|
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
|
|
SH-4457: Interesting: nearby content on adjacent region is not visible.
|
|
|
|
|
|
memory performance
|
|
another attempt to move mem stat into base class
|
|
|
|
|
|
correct
|
|
|
|
on far corner of region when camera moves
|
|
far corner of region when camera moves
|
|
invisible objects stay in memory.
|
|
|
|
|
|
|
|
dependencies
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|