| Age | Commit message (Collapse) | Author | 
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|  | change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available". | 
|  | store elements in octrees as raw pointers. Use for faster allocation in LLVolumeFace::createOctree. | 
|  | No performance difference measured | 
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|  | LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | 
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|  | increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation | 
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|  | added more MemTrackable types
optimized memory usage of LLTrace some more | 
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|  | removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml | 
|  | SH-4457: Interesting: nearby content on adjacent region is not visible. | 
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|  | memory performance | 
|  | another attempt to move mem stat into base class | 
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|  | correct | 
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|  | on far corner of region when camera moves | 
|  | far corner of region when camera moves | 
|  | invisible objects stay in memory. | 
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|  | dependencies | 
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