Age | Commit message (Collapse) | Author |
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change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available".
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store elements in octrees as raw pointers. Use for faster allocation in LLVolumeFace::createOctree.
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No performance difference measured
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
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added more MemTrackable types
optimized memory usage of LLTrace some more
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removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
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SH-4457: Interesting: nearby content on adjacent region is not visible.
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memory performance
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another attempt to move mem stat into base class
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correct
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on far corner of region when camera moves
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far corner of region when camera moves
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invisible objects stay in memory.
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dependencies
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