Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-24 | SL-19321 Optimization pass -- reduce occlusion culling frame stalls, reduce ↵ | Dave Parks | |
shadow draw distance in probes. | |||
2023-02-27 | DRTVWR-559 Fix for occlusion culling going off the rails when settings ↵ | Dave Parks | |
change -- remove LLPipeline::resetVertexBuffers and add a sanity check to how long we wait for a query to be "available". | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-10-07 | SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵ | Dave Parks | |
with depth buffer management changes. | |||
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-09-01 | SL-17967 - Git rid of ARB that is in core | Howard Stearns | |
2022-07-12 | SL-17758 Crash at LLSpatialSetOcclusionStateDiff::traverse(850) | Andrey Kleshchev | |
According to bugsplat node was null | |||
2022-05-05 | SL-17244 Fix 'empty leaf' crashes | Andrey Kleshchev | |
2022-04-26 | SL-17276 Potential fix for crash on shutdown on mac. | Dave Parks | |
2022-02-18 | SL-16815 Better occlusion query name pool. Leverage pool FILO nature to ↵ | Dave Parks | |
avoid reusing a query while the GPU is still chewing on it. | |||
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵ | Dave Parks | |
querying for available video memory. | |||
2022-01-14 | SL-16606: Add profiler category OCTREE | Ptolemy | |
2022-01-13 | SL-16544 Fix for rigged mesh bounding boxes | Dave Parks | |
2021-12-09 | SL-16461 disable occlusion-based reflection update | Dave Houlton | |
2021-11-22 | SL-13565 restore the trampled tracy zones | Dave Houlton | |
2021-11-22 | SL-13565 disable reflection render pass when all non-void water is occluded | Dave Houlton | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2019-05-17 | SL-10625 | Graham Linden | |
Revert perf optimization to not wait for occlusion queries until there's a good chance they're complete because Intel HD driver versions between 6471 and 6577 are broken and hang forever (6709 and 6861 are fixed). | |||
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2018-11-14 | Merge | Rider Linden | |
2018-10-29 | SL-9977 | Graham Linden | |
SL-9973 | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-02-21 | MAINT-8264 - prevent at least some cases of LODs getting stuck at too-low ↵ | Brad Payne (Vir Linden) | |
values. | |||
2016-12-15 | Backed out changeset: ebe10b4b1197 | AndreyL ProductEngine | |
2016-12-12 | MAINT-6125 - Mesh avatar deforms constantly | ruslantproductengine | |
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910 | |||
2016-12-12 | MAINT-6125 - Mesh avatar deforms constantly | ruslantproductengine | |
MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125. Commulative fix. Fixed for booth ticket's in indra/newview/llvovolume.cpp Remained fixed, it's a small code improvements which is not related to MAINT-6125, MAINT-6910 | |||
2016-11-08 | Backed out changeset: fb2eb1a59be6 | AndreyL ProductEngine | |
Reverting MAINT-6125 | |||
2016-07-14 | MAINT-6125 Mesh avatar deforms constantly | ruslantproductengine | |
FIXED | |||
2016-02-03 | MAINT-3210 (Flickering Squares with Advanced Lighting Model) | ruslantproductengine | |
Fixed with Solution # 2 | |||
2014-02-06 | added LL_TRACE_ENABLED to allow disabling of lltrace | Richard Linden | |
2014-01-06 | fix for SH-4656: crash at LLVOCacheEntry::updateParentBoundingInfo() line 510 | Xiaohong Bao | |
2013-12-03 | SH-4606 FIX Interesting: Small objects do not load until they are very close. | Richard Linden | |
changed culling to use inverse distance to calculate solid angle, not distance squared | |||
2013-12-03 | SH-4606 FIX Interesting: Small objects do not load until they are very close. | Richard Linden | |
increased SceneLoadMinRadius to 32 changes logic so that falloff starts at SceneLoadMinRadius added timing to pixel threshold calculation | |||
2013-11-26 | fix for SH-4637: Viewer-Interesting crashes if you teleport after crossing a ↵ | Xiaohong Bao | |
region border. | |||
2013-11-21 | fix for SH-4629: Interesting: crash at LLViewerRegion::killObject | Xiaohong Bao | |
2013-11-11 | merge fix | Richard Linden | |
2013-11-11 | fix for SH-4607: Create new object cache tuning parameters | Xiaohong Bao | |
2013-10-29 | fix to decrease number of triangles rendered per frame | Xiaohong Bao | |
2013-10-24 | fix a flaw LLViewerOctreeEntry::mVisible not initialized. | Xiaohong Bao | |
2013-10-22 | fix for various object missing bugs: SH-4552, SH-4564, SH-4573, SH-4568 | Xiaohong Bao | |
2013-10-22 | trivial: convert to unix endings. | Xiaohong Bao | |
2013-10-21 | Merge | Xiaohong Bao | |
2013-10-17 | fix for SH-4569: Objects are not culled by size in the distance | Xiaohong Bao | |
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-10-07 | Automated merge with http://bitbucket.org/lindenlab/viewer-interesting | Richard Linden | |
2013-10-07 | renamed TraceType to StatType | Richard Linden | |
added more MemTrackable types optimized memory usage of LLTrace some more | |||
2013-10-04 | fix for SH-4544: Interesting: Shadows from platforms above the camera flicker | Xiaohong Bao | |
2013-10-01 | fix for SH-4521: Interesting viewer crash in Pipeline:RenderDrawPools | Xiaohong Bao | |