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path: root/indra/newview/llviewerobject.cpp
AgeCommit message (Collapse)Author
2010-07-14mergeDave Parks
2010-07-13Added AgentPositionSnaps data to ViewerStats to measure frequency and scale ↵Matthew Breindel (Falcon)
of interpolation failures.
2010-07-09Gravity, Friction, Restitution, Density now work with simulator.Matthew Breindel (Falcon)
2010-07-07EXT-8002: FIXED: Crossing a sim boundary in a vehicle results in unexpected ↵Xiaohong Bao
catapulting
2010-07-06Merge from dessie/viewer-releaseLeyla Farazha
2010-07-06EXT-7983: FIXED: viewer gets confused about position of objects that cross a ↵Xiaohong Bao
region boundary. worked together with davep.
2010-07-01added new physics parameters to primsKarl Stiefvater (qarl)
2010-06-25EXT-7446 Spatial Partition Crash. reviewed by Richard.Karl Stiefvater (qarl)
2010-06-10mergeDave Parks
2010-06-07Merge with render-pipelineDave Parks
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.
2010-05-15Highlight for object cost and proper retrieval/display of prim object cost ↵Dave Parks
and linkset cost.
2010-05-13merge pull from dessie/viewer-public, picking up SLE codeJames Cook
2010-05-13Vis that works and first pass at fetching prim cost.Dave Parks
2010-05-11merge from dessie/viewer-public right before SLE code landedJames Cook
2010-05-01Rigged attachment integration WIP.Dave Parks
2010-04-07Automated mergeRoxie Linden
2010-04-07Re-insert backed out SLE checkin so we can fix itRoxie Linden
2010-04-07merge from viewer-trunkTofu Linden
2010-04-07mergeTofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-06YET another hairy merge from viewer-trunk. Conflicts resolved... so far.Tofu Linden
2010-04-06another hairy merge from viewer-trunk :(Tofu Linden
2010-04-05EXT-6703 : LLInventory.h cleanup and create new LLInventoryDefinesLoren Shih
Took out enums and flags from LLInventory into LLInventoryDefines Did a bunch of header file reformatting for LLInventory.h Change made to simulator files as well.
2010-04-01Automated MergeRoxie Linden
2010-04-01Fixed line endingMatthew Breindel (Falcon)
2010-04-01MergeMatthew Breindel (Falcon)
2010-04-01DEV-47845 More cleanup. Fixed a bug where the physics shape type wouldn't ↵Matthew Breindel (Falcon)
get displayed properly until you re-selected an object.
2010-03-31MergeMatthew Breindel (Falcon)
2010-03-31DEV-47845 Cleaned up names.Matthew Breindel (Falcon)
2010-03-30HUGE merge from viewer-trunk. Many conflicts resolved.Tofu Linden
2010-03-29Merge latest viewer-hotfix, approximately equal to Viewer 2.0 finalJames Cook
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
2010-03-29EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
2010-03-26DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, ↵Matthew Breindel (Falcon)
so if it breaks a build, just revert to the previous changeset.
2010-03-25automated mergeLoren Shih
2010-03-25EXT-6536 : Make LLVOAvatarSelf a singletonLoren Shih
Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.
2010-03-22Weekly automated merge from viewer 2.0Roxie Linden
2010-03-20mergeDave Parks
2010-03-19EXT-6421 [crashhunters] Crash in LLViewerObject::getBoundingBoxAgent()Karl Stiefvater (qarl)
added null guard to fix crash when the xform has no parent. reviewed by davep.
2010-03-08Merge with viewer 2 beta 4James Cook
2010-02-26Removed unnecessary include llhudtext.h from llviewerobject.hJames Cook
2010-02-25Support multiple fonts, colors and styles in name tagsJames Cook
Simplified LLHUDText string API to be UTF8 only Added per-text segment font support Changed LLVOAvatar invalidateNameTag to clearNameTag
2010-02-25LOD tweaking (sort of) works again in importer.Dave Parks
Got rid of another spot that was loading meshes as textures.
2010-02-13resolve.Tofu Linden
2010-02-13Backed out changeset d89b00b44ab6Tofu Linden
2010-02-12mergePalmer Truelson
2010-02-12Backed out davep's optimization pass. changeset 3c3685de430aPalmer Truelson
2010-02-12mergePalmer