Age | Commit message (Collapse) | Author |
|
objects
|
|
|
|
|
|
|
|
skeleton is available
|
|
|
|
triangle count
|
|
|
|
|
|
|
|
|
|
attachments are using server bakes. pass the magic ids correctly across ui and texture entry.
|
|
|
|
|
|
bakes on objects. handle magic bake ids in LLViewerObject.
|
|
|
|
positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
|
|
|
|
|
|
|
|
|
|
|
|
often, no longer done in rebuildGeom()
|
|
|
|
when unblocking the owner of this object
|
|
viewer-local avs used in upload previews
|
|
|
|
|
|
which don't need mesh data.
|
|
LLControlAvatar::initInstance() as a potential hook for optimizations.
|
|
|
|
teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region
|
|
|
|
|
|
with recursiveMarkForUpdate
|
|
when unblocking the owner of this object
|
|
|
|
|
|
|
|
agent's region. This assumes that all regions will have the same settings, which is normally a safe assumption.
|
|
especially for animated objects.
|
|
some triangle information that we may or may not ultimately keep. Surface area calcs still not working
|
|
always the high LOD
|
|
attachments, to allow editing to work correctly
|
|
limits that are also enforced on the server.
|
|
|
|
location in Edit mode
|
|
and drawable
|
|
on animated objects.
|
|
renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
|