| Age | Commit message (Collapse) | Author | 
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|  | more persistent, tolerant to race conditions during initialization | 
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|  | objects | 
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|  | skeleton is available | 
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|  | triangle count | 
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|  | attachments are using server bakes. pass the magic ids correctly across ui and texture entry. | 
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|  | bakes on objects. handle magic bake ids in LLViewerObject. | 
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|  | positions. Added DumpXML and Reset Skeleton support for animated objects when debugging. | 
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|  | often, no longer done in rebuildGeom() | 
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|  | when unblocking the owner of this object | 
|  | viewer-local avs used in upload previews | 
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|  | which don't need mesh data. | 
|  | LLControlAvatar::initInstance() as a potential hook for optimizations. | 
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|  | teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region | 
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|  | with recursiveMarkForUpdate | 
|  | when unblocking the owner of this object | 
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|  | agent's region. This assumes that all regions will have the same settings, which is normally a safe assumption. | 
|  | especially for animated objects. | 
|  | some triangle information that we may or may not ultimately keep. Surface area calcs still not working | 
|  | always the high LOD | 
|  | attachments, to allow editing to work correctly | 
|  | limits that are also enforced on the server. | 
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|  | location in Edit mode |