Age | Commit message (Collapse) | Author |
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more persistent, tolerant to race conditions during initialization
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objects
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skeleton is available
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triangle count
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attachments are using server bakes. pass the magic ids correctly across ui and texture entry.
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bakes on objects. handle magic bake ids in LLViewerObject.
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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often, no longer done in rebuildGeom()
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when unblocking the owner of this object
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viewer-local avs used in upload previews
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which don't need mesh data.
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region
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with recursiveMarkForUpdate
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when unblocking the owner of this object
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agent's region. This assumes that all regions will have the same settings, which is normally a safe assumption.
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especially for animated objects.
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some triangle information that we may or may not ultimately keep. Surface area calcs still not working
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always the high LOD
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attachments, to allow editing to work correctly
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limits that are also enforced on the server.
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