Age | Commit message (Collapse) | Author |
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Reviewed by Paul PE
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and viewer-release.
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in llpolymorph
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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regardless of frozen mode.
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pointer checks are good.
Reviewed by Kelly
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disconnect.
Added checks for LLViewerRegion pointer in LLViewerObject being invalid.
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ObjectUpdate message from the server.
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LLViewerRegion::getPosGlobalFromRegion.
As far as I can tell, if login fails with the "Region has begun the logout process" message, gAgentAvatarp gets destroyed, which leads to the crash.
Adding a check that should prevent it (could not reproduce to make sure).
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use the inner tubes on the premium wilderness region. The updateFlags() was being called while processing a server message, which would result in erroneous data being posted back to the server.
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the server to remove the message handling.
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the flags to managed pathfinding flags such as permanent and character.
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exists
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In this case the land impacts data is not displayed for such selection.
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of old code related to earlier accounting work.
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the Contents tab of Build Tools.
The bug happened when the translations contained non-ASCII characters.
Reason: Names of inventory items are limited to ASCII characters.
Fix: Leave names in English, localize them when displaying (on the fly).
The fix only affects object's inventory (i.e. not agent inventory).
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https://bitbucket.org/lindenlab/mesh-development/changeset/9cea44ebea3b by don, to fix old viewer crashes in mesh regions
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object encroaching on the region can be returned.
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