Age | Commit message (Collapse) | Author |
|
|
|
Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes.
|
|
(hovertext) until relog
|
|
--HG--
branch : maint-5416
|
|
Please wait a few seconds and try again."
|
|
|
|
|
|
|
|
|
|
specular maps still randomly revert to previous settings when building.
|
|
|
|
|
|
|
|
wide char paths; on other platforms they are now just typedefs to the std classes
|
|
respectively
|
|
respectively
|
|
|
|
|
|
|
|
|
|
|
|
new face or prim in linkset is selected, after adding or removing only material to/from child prim
|
|
|
|
|
|
object is invisible : compare rotation quaternions with predefined epsilon
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
prim is set for sale
|
|
with audio device disabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reviewed with Simon
|
|
|
|
|
|
|
|
|
|
|